Exemplo n.º 1
0
 private void SendBattleCommand(BattleCommand cmd)
 {
     if (GameCore.Instance.IsOfflineMode)
     {
         BattleServer.Instance.AddRequest(cmd);
     }
     else
     {
         ProtoCSBattleCommand proto = new ProtoCSBattleCommand(cmd);
         NetworkMgr.Instance.Send(proto);
     }
 }
Exemplo n.º 2
0
        private void SendMessage(int side, ELevelBallType type, Vector2 startPos, Vector2 dir, Vector2 hitPoint, bool isFlyout, float flyDistance)
        {
            Vector2 point     = m_battleFieldObj.transform.InverseTransformPoint(hitPoint);
            Vector2 cellPoint = point;
            float   speed     = flyDistance / ConfigHelper.GetBubbleFlyDuration();

            cellPoint.y = -cellPoint.y;
            if (GameCore.Instance.IsOfflineMode)
            {
                CmdFireBallResponse cmd = new CmdFireBallResponse(0, (int)type, startPos, dir, point, CellManager.GetCellID(cellPoint), m_lastBallId, speed, 0);
                ++m_lastBallId;
                m_battle.HandleBattleCommand(cmd);
            }
            else
            {
                ProtoCSBattleCommand proto = new ProtoCSBattleCommand(new CmdFireBall(side, (int)type, startPos, dir, point, CellManager.GetCellID(cellPoint), isFlyout, speed));
                NetworkMgr.Instance.Send(proto);
            }
        }
Exemplo n.º 3
0
 public override void OnTap(Gesture gesture)
 {
     base.OnTap(gesture);
     if (m_battleField.IsExBall || m_battleField.IsBallUp || m_state != EBattleState.Fighting || m_battleField.IsWaitFireBall)
     {
         return;
     }
     if (IsChangeBallArea(Camera.main.ScreenToWorldPoint(gesture.position)) &&
         m_battleField.MyBallNum > 1)
     {
         if (GameCore.Instance.IsOfflineMode)
         {
             HandleBattleCommand(new CmdExchangeBall(GameCore.Instance.MySide));
         }
         else
         {
             ProtoCSBattleCommand pcmd = new ProtoCSBattleCommand(new CmdExchangeBall(GameCore.Instance.MySide));
             NetworkMgr.Instance.Send(pcmd);
         }
     }
 }