Exemplo n.º 1
0
 public void Update(float delta)
 {
     for (int i = 0; i < m_MoveList.Count;)
     {
         LightingMoveData lmd = m_MoveList[i];
         lmd.Delta += delta;
         float t = Mathf.Min(lmd.Delta / 0.3f, 1.0f);
         lmd.Trans.localPosition = Vector3.Lerp(lmd.StartPos, lmd.EndPos, t);
         if (t >= 1.0f)
         {
             Utility.ListRemoveAt(m_MoveList, i);
             continue;
         }
         else
         {
             ++i;
         }
     }
     for (int i = 0; i < m_LightinData.Count;)
     {
         CatchLithingList cll = m_LightinData[i];
         cll.DelayTime -= delta;
         if (cll.DelayTime <= 0)
         {
             ProcessLightingData(cll);
             Utility.ListRemoveAt(m_LightinData, i);
         }
         else
         {
             ++i;
         }
     }
 }
Exemplo n.º 2
0
        public void ProcessLightingFish(List <Fish> fishList, Fish fishLighting)
        {
            GlobalEffectData efc = null;
            Vector3          p1  = fishLighting.ScreenPos;
            Vector3          pv1 = ScreenToCenterPoint(p1);

            foreach (Fish f in fishList)
            {
                Vector3 p2   = f.ScreenPos;
                Vector3 pv2  = ScreenToCenterPoint(p2);
                Vector3 dir  = (pv2 - pv1);
                float   dist = dir.magnitude;
                dir /= dist;
                float dot   = Vector3.Dot(Vector3.right, dir);
                float angle = Mathf.Acos(Mathf.Clamp(dot, -1.0f, 1.0f)) * Mathf.Rad2Deg;
                if (dir.y < 0)
                {
                    angle = -angle;
                }

                GameObject gov2 = SceneRuntime.EffectMgr.GetLightingFishEffect(true);
                GameObject gov3 = SceneRuntime.EffectMgr.GetLightingFishEffect(false);

                efc = new GlobalEffectData(gov2, 0, 2.0f);
                GlobalEffectMgr.Instance.AddEffect(efc);
                efc = new GlobalEffectData(gov3, 0, 2.0f);
                GlobalEffectMgr.Instance.AddEffect(efc);

                gov2.transform.SetParent(SceneBoot.Instance.UIPanelTransform, false);
                gov3.transform.SetParent(SceneBoot.Instance.UIPanelTransform, false);

                LightingMoveData lmd = new LightingMoveData();
                lmd.Delta    = 0;
                lmd.Trans    = gov3.transform;
                lmd.StartPos = pv1;
                lmd.EndPos   = pv2;
                m_MoveList.Add(lmd);
                Vector3 ss = gov2.transform.localScale;
                ss.x = dist;
                gov2.transform.localPosition = pv1;
                gov3.transform.localPosition = pv1;
                gov2.transform.localScale    = ss;
                gov2.transform.localRotation = Quaternion.AngleAxis(angle, Vector3.forward);
            }
        }