public static void KeepSceneExpanded() { SceneStateKeeper.SetAlwaysExpanded(false, Selection.objects); }
public static void AlwaysExpanded() { SceneStateKeeper.SetAlwaysExpanded(true, Selection.objects); }
public static void KeepSceneExpanded() { SceneStateKeeper.SetAlwaysExpanded(false, Selection.objects); }
public static void AlwaysExpanded() { SceneStateKeeper.SetAlwaysExpanded(true, Selection.objects); }