Exemplo n.º 1
0
        private void OnPreprocessAsset()
        {
            if (!assetImporter.importSettingsMissing)
            {
                return;
            }

            if (!IsPresetAsset(assetImporter.assetPath))
            {
                return;
            }

            string path = Path.GetDirectoryName(assetPath);

            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            if (!PresetManagerStorage.IsInstanceAvailable())
            {
                return;
            }

            PresetManagerUtils.ApplySettingsToAsset(path, assetImporter);
        }
Exemplo n.º 2
0
        private static void GetOrCreateInstance()
        {
            if (instance != null)
            {
                return;
            }

            string[] avaialbleGUIDs = AssetDatabase.FindAssets("t:PresetManagerStorage");
            if (avaialbleGUIDs.Length == 0)
            {
                string directoryPath = Path.GetDirectoryName(Path.GetFullPath(DEFAULT_STORAGE_PATH));

                if (!Directory.Exists(directoryPath))
                {
                    Directory.CreateDirectory(directoryPath);
                }

                instance = CreateInstance <PresetManagerStorage>();

                AssetDatabase.CreateAsset(instance, DEFAULT_STORAGE_PATH);
                AssetDatabase.SaveAssets();
            }
            else
            {
                instance = AssetDatabase.LoadAssetAtPath <PresetManagerStorage>(
                    AssetDatabase.GUIDToAssetPath(avaialbleGUIDs[0]));

                ValidateInstances();
            }
        }
Exemplo n.º 3
0
        static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets,
                                           string[] movedFromAssetPaths)
        {
            if (!PresetManagerStorage.IsInstanceAvailable())
            {
                return;
            }

            if (IsPresetAsset(importedAssets) || IsPresetAsset(deletedAssets))
            {
                PresetManagerUtils.ProjectPresetsChanged();
                return;
            }
        }
 private void OnEnable()
 {
     presetManagerStorage = (PresetManagerStorage)target;
 }