//returns true if addr is in a given range including boundary. /** * This returns true if addr is between start and end in a ring. * IsBetweenFrom*() excludes both start and end, but InRange() includes both. * @param addr, this node's address * @param start, the beginning address of range * @param end, the ending address of range */ public bool InRange(AHAddress addr, AHAddress start, AHAddress end) { bool betw = addr.IsBetweenFromLeft(start,end); if (addr == start || addr == end) {return true;} else { return betw; } }
public void Test() { byte[] buf1 = new byte[20]; for (int i = 0; i <= 18; i++) { buf1[i] = 0x00; } buf1[19] = 0x0A; AHAddress test_address_1 = new AHAddress( MemBlock.Reference(buf1, 0, buf1.Length) ); byte[] buf2 = new byte[20]; for (int i = 0; i <= 18; i++) { buf2[i] = 0xFF; } buf2[19] = 0xFE; AHAddress test_address_2 = new AHAddress( MemBlock.Reference(buf2, 0, buf2.Length) ); //test_address_1 is to the left of test_address_2 //because it only a few steps in the clockwise direction: Assert.IsTrue( test_address_1.IsLeftOf( test_address_2 ), "IsLeftOf"); Assert.IsTrue( test_address_2.IsRightOf( test_address_1 ), "IsRightOf"); //This distance is twelve: Assert.AreEqual( test_address_2.DistanceTo( test_address_1), new BigInteger(12), "DistanceTo"); Assert.IsTrue( test_address_1.CompareTo(test_address_2) < 0, "CompareTo"); Assert.IsTrue( test_address_2.CompareTo(test_address_1) > 0, "CompareTo"); byte[] buf3 = new byte[Address.MemSize]; test_address_2.CopyTo(buf3); AHAddress test3 = new AHAddress(MemBlock.Reference(buf3,0,buf3.Length)); Assert.IsTrue( test3.CompareTo( test_address_2 ) == 0 , "CompareTo"); Assert.IsTrue( test3.CompareTo( test3 ) == 0, "CompareTo"); //As long as the address does not wrap around, adding should increase it: AHAddress a4 = new AHAddress( test_address_1.ToBigInteger() + 100 ); Assert.IsTrue( a4.CompareTo( test_address_1 ) > 0, "adding increases"); Assert.IsTrue( a4.CompareTo( test_address_2 ) < 0, "smaller than biggest"); //Here are some consistency tests: for( int i = 0; i < 100; i++) { System.Random r = new Random(); byte[] b1 = new byte[Address.MemSize]; r.NextBytes(b1); //Make sure it is class 0: Address.SetClass(b1, 0); byte[] b2 = new byte[Address.MemSize]; r.NextBytes(b2); //Make sure it is class 0: Address.SetClass(b2, 0); byte[] b3 = new byte[Address.MemSize]; r.NextBytes(b3); //Make sure it is class 0: Address.SetClass(b3, 0); AHAddress a5 = new AHAddress( MemBlock.Reference(b1,0,b1.Length) ); AHAddress a6 = new AHAddress( MemBlock.Reference(b2,0,b2.Length) ); AHAddress a7 = new AHAddress( MemBlock.Reference(b3,0,b3.Length) ); Assert.IsTrue( a5.CompareTo(a6) == -1 * a6.CompareTo(a5), "consistency"); //Nothing is between the same address: Assert.IsFalse( a5.IsBetweenFromLeft(a6, a6), "Empty Between Left"); Assert.IsFalse( a5.IsBetweenFromRight(a7, a7), "Empty Between Right"); //Endpoints are not between: Assert.IsFalse( a6.IsBetweenFromLeft(a6, a7), "End point Between Left"); Assert.IsFalse( a6.IsBetweenFromRight(a6, a7), "End point Between Right"); Assert.IsFalse( a7.IsBetweenFromLeft(a6, a7), "End point Between Left"); Assert.IsFalse( a7.IsBetweenFromRight(a6, a7), "End point Between Right"); if ( a5.IsBetweenFromLeft(a6, a7) ) { //Then the following must be true: Assert.IsTrue( a6.LeftDistanceTo(a5) < a6.LeftDistanceTo(a7), "BetweenLeft true"); } else { //Then the following must be false: Assert.IsFalse( a6.LeftDistanceTo(a5) < a6.LeftDistanceTo(a7), "BetweenLeft false"); } if ( a5.IsBetweenFromRight(a6, a7) ) { //Then the following must be true: Assert.IsTrue( a6.RightDistanceTo(a5) < a6.RightDistanceTo(a7), "BetweenRight true"); } else { //Then the following must be false: Assert.IsFalse( a6.RightDistanceTo(a5) < a6.RightDistanceTo(a7), "BetweenRight false"); } Assert.IsFalse(a5.IsBetweenFromLeft(a6, a7) == a5.IsBetweenFromRight(a6, a7), "can't be between left and between right"); } }
/** * When a node is out of the range, this method is called. * This method tries to find the nearest node to the middle of range using greedty algorithm. * return list of MapReduceInfo */ private ArrayList GenerateTreeOutRange(AHAddress start, AHAddress end, MapReduceArgs mr_args, int timeout) { ArrayList retval = new ArrayList(); BigInteger up = start.ToBigInteger(); BigInteger down = end.ToBigInteger(); BigInteger mid_range = (up + down) /2; if (mid_range % 2 == 1) {mid_range = mid_range -1; } AHAddress mid_addr = new AHAddress(mid_range); if (!mid_addr.IsBetweenFromLeft(start, end) ) { mid_range += Address.Half; mid_addr = new AHAddress(mid_range); } ArrayList gen_arg = new ArrayList(); if (NextGreedyClosest(mid_addr) != null ) { AHGreedySender ags = new AHGreedySender(_node, mid_addr); string start_range = start.ToString(); string end_range = end.ToString(); gen_arg.Add(start_range); gen_arg.Add(end_range); MapReduceInfo mr_info = new MapReduceInfo( (ISender) ags, new MapReduceArgs(this.TaskName, mr_args.MapArg, gen_arg, mr_args.ReduceArg, timeout)); Log("{0}: {1}, out of range, moving to the closest node to mid_range: {2} to target node, range start: {3}, range end: {4}", this.TaskName, _node.Address, mid_addr, start, end); retval.Add(mr_info); } else { // cannot find a node in the range. } return retval; }