StringToMainType() static public method

static public StringToMainType ( string s ) : ConnectionType
s string
return ConnectionType
Exemplo n.º 1
0
 public LinkerTask(Address local, Address target, string ct, string task_diff)
 {
     _local     = local;
     _target    = target;
     _ct        = Connection.StringToMainType(ct);
     _task_diff = task_diff;
 }
Exemplo n.º 2
0
        /**
         * This method allows a user to add some state in the ConnectTo call (see SNCO).
         */
        virtual protected Connector GetConnector(ISender sender, Address target,
                                                 string ConnectionType, string token)
        {
            ConnectionType mt = Connection.StringToMainType(ConnectionType);

            /*
             * This is an anonymous delegate which is called before
             * the Connector starts.  If it returns true, the Connector
             * will finish immediately without sending an ConnectToMessage
             */
            Linker l = new Linker(_node, target, null, ConnectionType,
                                  _node.Address.ToString());
            object link_task = l.Task;

            Connector.AbortCheck abort = delegate(Connector c) {
                bool stop = false;
                stop = _node.ConnectionTable.Contains(mt, target);
                if (!stop)
                {
                    /*
                     * Make a linker to get the task.  We won't use
                     * this linker.
                     * No need in sending a ConnectToMessage if we
                     * already have a linker going.
                     */
                    stop = _node.TaskQueue.HasTask(link_task);
                }
                return(stop);
            };

            ConnectToMessage ctm = GetConnectToMessage(ConnectionType, token);
            Connector        con = new Connector(_node, sender, ctm, this, target);

            con.FinishEvent += ConnectorEndHandler;
            con.AbortIf      = abort;
            return(con);
        }
Exemplo n.º 3
0
        /// <summary>Remove a specific address from being automatically connected
        /// to and close an existing managed connection if one exists.</summary>
        /// <param name="RemoteAddress">The address to get disconnected from and
        /// stop connecting to through the ManagedCO.</param>
        /// <returns>Should always be true, unless an unhandled exception
        /// occurs.</returns>
        public bool RemoveAddress(Address RemoteAddress)
        {
            lock (_sync) {
                if (!_connection_state.ContainsKey(RemoteAddress))
                {
                    return(true);
                }
                _connection_state.Remove(RemoteAddress);

                if (_connection_state.Count == 0)
                {
                    Disable();
                }
            }

            ConnectionType ct = Connection.StringToMainType(struc_managed);
            Connection     c  = _node.ConnectionTable.GetConnection(ct, RemoteAddress);

            if (c != null && c.ConType.Equals(struc_managed))
            {
                _node.GracefullyClose(c.Edge, "RemoveAddress called from ManagedCO");
            }
            return(true);
        }
Exemplo n.º 4
0
        /**
         * When the other node gives us an error code, this
         * method tells us what to do based on that.
         * We always finish, but our result is not
         * fixed
         */
        protected Result GetResultForErrorCode(int c)
        {
            Result result = Result.ProtocolError;

            if (c == (int)ErrorMessage.ErrorCode.InProgress)
            {
                result = Result.RetryThisTA;
            }
            else if (c == (int)ErrorMessage.ErrorCode.AlreadyConnected)
            {
                /*
                 * The other side thinks we are already connected.  This is
                 * odd, let's see if we agree
                 */
                Address         target = _linker.Target;
                ConnectionTable tab    = _node.ConnectionTable;
                if (target == null)
                {
                    //This can happen with leaf connections.  In this case, we
                    //should move on to another TA.
                    result = Result.MoveToNextTA;
                }
                else if (tab.Contains(Connection.StringToMainType(_contype), target))
                {
                    //This shouldn't happen
                    result = Result.ProtocolError;
                    if (ProtocolLog.LinkDebug.Enabled)
                    {
                        ProtocolLog.Write(ProtocolLog.LinkDebug, String.Format(
                                              "Already connected: {0}, {1}", _contype, _target_lock));
                    }
                }
                else
                {
                    //The other guy thinks we are connected, but we disagree,
                    //let's retry.  This can happen if we get disconnected
                    //and reconnect, but the other node hasn't realized we
                    //are disconnected.
                    result = Result.RetryThisTA;
                }
            }
            else if (c == (int)ErrorMessage.ErrorCode.TargetMismatch)
            {
                /*
                 * This could happen in some NAT cases, or perhaps due to
                 * some other as of yet undiagnosed bug.
                 *
                 * Move to the next TA since this TA definitely connects to
                 * the wrong guy.
                 */
                if (ProtocolLog.LinkDebug.Enabled)
                {
                    ProtocolLog.Write(ProtocolLog.LinkDebug, String.Format(
                                          "LPS: from {0} target mismatch: {1}", _e, _target_lock));
                }
                result = Result.MoveToNextTA;
            }
            else if (c == (int)ErrorMessage.ErrorCode.ConnectToSelf)
            {
                /*
                 * Somehow we connected to ourself, this TA is no good.
                 */
                result = Result.MoveToNextTA;
            }
            else if (c == (int)ErrorMessage.ErrorCode.Disconnecting)
            {
                /* The other node is going offline */
                if (_linker.Target == null)
                {
                    result = Result.MoveToNextTA;
                }
                else
                {
                    result = Result.ProtocolError; //Give up now
                }
            }
            else
            {
                if (ProtocolLog.LinkDebug.Enabled)
                {
                    ProtocolLog.Write(ProtocolLog.LinkDebug, String.Format(
                                          "Unrecognized error code: {0}", c));
                }
            }
            return(result);
        }
Exemplo n.º 5
0
///////////////
///
///  Here is the constructor
///
////////////////

        /**
         * @param local the local Node to connect to the remote node
         * @param target the address of the node you are trying to connect
         * to.  Set to null if you don't know
         * @param target_list an enumerable list of TransportAddress of the
         *                    Host we want to connect to
         * @param t ConnectionType string of the new connection
         * @token unique token to associate the different connection setup messages
         */
        public Linker(Node local, Address target, ICollection target_list, string ct, string token)
        {
            _task             = new LinkerTask(local.Address, target, ct);
            _local_n          = local;
            _active_lps_count = 0;
            //this TaskQueue starts new tasks in the announce thread of the node.
            _task_queue             = new NodeTaskQueue(local);
            _task_queue.EmptyEvent += this.FinishCheckHandler;
            _ta_queue = new BC.LockFreeQueue <TransportAddress>();
            if (target_list != null)
            {
                int       count        = 0;
                Hashtable tas_in_queue = new Hashtable(_MAX_REMOTETAS);
                foreach (TransportAddress ta in target_list)
                {
                    if (tas_in_queue.ContainsKey(ta))
                    {
//            Console.Error.WriteLine("TA: {0} appeared in list twice", ta);
                    }
                    else
                    {
                        _ta_queue.Enqueue(ta);
                        tas_in_queue[ta] = null; //Remember that we've seen this one
                        if (target != null)
                        {
                            /*
                             * Make sure we don't go insane with TAs
                             * we know who we want to try to connect to,
                             * if it doesn't work after some number of
                             * attempts, give up.  Don't go arbitrarily
                             * long
                             */
                            count++;
                            if (count >= _MAX_REMOTETAS)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            _added_cons            = 0; //We have not added a connection yet
            _contype               = ct;
            _maintype              = Connection.StringToMainType(_contype);
            _target                = target;
            _token                 = token;
            _ta_to_restart_state   = new Hashtable(_MAX_REMOTETAS);
            _started               = 0;
            _hold_fire             = 1;
            _cph_transfer_requests = 0;
#if LINK_DEBUG
            _lid = Interlocked.Increment(ref _last_lid);
            if (BU.ProtocolLog.LinkDebug.Enabled)
            {
                BU.ProtocolLog.Write(BU.ProtocolLog.LinkDebug, String.Format("{0}: Making {1}",
                                                                             _local_n.Address, this));
                if (target_list != null)
                {
                    BU.ProtocolLog.Write(BU.ProtocolLog.LinkDebug, String.Format("TAs:"));
                    foreach (TransportAddress ta in target_list)
                    {
                        BU.ProtocolLog.Write(BU.ProtocolLog.LinkDebug, String.Format("{0}", ta));
                    }
                }
            }
#endif
        }