Exemplo n.º 1
0
        public Gear removeWeapon(Gear newlyEquippedWeapon, bool canDuelEquip = true, int removedWeaponIndex = -1)
        {
            Gear removed = null;
            if (removedWeaponIndex != -1)
            {
                removed = equippedWeapons[removedWeaponIndex];
                if (removed != null && removed.ItemType == ITypes.Offhand)
                {
                    Offhand spellbook = (Offhand)equippedWeapons[1];
                    foreach (ElementAttributes e in spellbook.Element)
                    {
                        Hero.Element.Remove(e);
                    }
                }
                equippedWeapons[removedWeaponIndex] = null;
            }
            else if (Hero.heroRole == Classes.Sentinel || Hero.heroRole == Classes.Juggernaut)
            {
                if (newlyEquippedWeapon.ItemType == ITypes.Armor)
                {
                    removed = equippedWeapons[1];
                    equippedWeapons[1] = null;
                }
                else
                {
                    removed = equippedWeapons[0];
                    equippedWeapons[0] = null;
                }
            }
            else if (!canDuelEquip)
            {
                removed = equippedWeapons[0];
                equippedWeapons[0] = null;
            }
            else
            {
                if (equippedWeapons[0] != null && equippedWeapons[0].EquipableIn.Contains(Slots.Hand_Both))
                {
                    removed = equippedWeapons[0];
                    equippedWeapons[0] = null;
                }
                else if (newlyEquippedWeapon.EquipableIn.Contains(Slots.Hand_Primary) && newlyEquippedWeapon.EquipableIn.Contains(Slots.Hand_Auxillary))
                {
                    removed = equippedWeapons[1];
                    equippedWeapons[1] = null;
                }
                else if (newlyEquippedWeapon.EquipableIn.Contains(Slots.Hand_Primary))
                {
                    removed = equippedWeapons[0];
                    equippedWeapons[0] = null;
                }
                else if (newlyEquippedWeapon.EquipableIn.Contains(Slots.Hand_Auxillary))
                {
                    removed = equippedWeapons[1];
                    if (removed != null && removed.ItemType == ITypes.Offhand)
                    {
                        Offhand spellbook = (Offhand)equippedWeapons[1];
                        foreach (ElementAttributes e in spellbook.Element)
                        {
                            Hero.Element.Remove(e);
                        }
                    }
                    equippedWeapons[1] = null;
                }

            }

            if (removed != null)
            {
                if (Hero.heroRole == Classes.Sentinel || Hero.heroRole == Classes.Juggernaut)
                {
                    slotsOpen = 2;
                }
                else if (!canDuelEquip)
                {
                    slotsOpen += 2;
                }
                else
                {
                    slotsOpen += (removed.EquipableIn.Contains(Slots.Hand_Both)) ? 2 : 1;
                }
            }
            return removed;
        }
Exemplo n.º 2
0
 public void equipWeapon(Gear weapon, Hero hero, bool duelEquip)
 {
     int handsTaken = (weapon.EquipableIn.Contains(Enums.Slots.Hand_Both)) ? 2 : 1;
     bool equipped = false;
     if (!duelEquip && Hero.heroRole != Classes.Sentinel && Hero.heroRole != Classes.Juggernaut)
     {
         if (equippedWeapons[0] == null)
         {
             equippedWeapons[0] = weapon;
             equipped = true;
         }
     }
     else if (Hero.heroRole == Classes.Sentinel || Hero.heroRole == Classes.Juggernaut)
     {
         if (weapon.ItemType == ITypes.Armor && equippedWeapons[1] == null)
         {
             equippedWeapons[1] = weapon;
             equipped = true;
         }
         else
         {
             equippedWeapons[0] = weapon;
             equipped = true;
         }
     }
     else
     {
         for (int i = 0; i < weapon.EquipableIn.Count && !equipped; i++)
         {
             switch (weapon.EquipableIn[i])
             {
                 case Slots.Hand_Both:
                     if (equippedWeapons[0] == null && equippedWeapons[1] == null && slotsOpen == 2)
                     {
                         equippedWeapons[0] = weapon;
                         equipped = true;
                     }
                     break;
                 case Slots.Hand_Primary:
                     if (equippedWeapons[0] == null && slotsOpen >= 1)
                     {
                         equippedWeapons[0] = weapon;
                         equipped = true;
                     }
                     break;
                 case Slots.Hand_Auxillary:
                     if (equippedWeapons[1] == null && slotsOpen >= 1)
                     {
                         equippedWeapons[1] = weapon;
                         if (weapon.ItemType == ITypes.Offhand)
                         {
                             Offhand spellbook = (Offhand)weapon;
                             foreach (ElementAttributes e in spellbook.Element)
                             {
                                 if (Hero.Element != null && !Hero.Element.Contains(e))
                                 {
                                     Hero.Element.Add(e);
                                 }
                                 else if (Hero.Element == null)
                                 {
                                     Hero.Element.Add(e);
                                 }
                             }
                         }
                         equipped = true;
                     }
                     break;
             }
         }
     }
     if (equipped)
     {
         if (!duelEquip)
         {
             slotsOpen -= 2;
         }
         else
         {
             slotsOpen -= (equipped) ? handsTaken : 0;
         }
     }
 }
Exemplo n.º 3
0
 public bool isWeaponEquipable(Gear weapon, Classes heroRole, int level)
 {
     bool result = false;
     string logInfo = "You can't equip this weapon";
     if (weapon != null)
     {
         logInfo = "Your class cannot equip this item.";
         if (weapon.ItemType == ITypes.Weapon || weapon.ItemType == ITypes.Offhand || (heroRole == Classes.Sentinel || heroRole == Classes.Juggernaut))
         {
             bool equipable = false;
             for (int i = 0; i < weapon.UsedBy.Count && !equipable; i++)
             {
                 equipable = (weapon.UsedBy[i] == heroRole);
             }
             result = (equipable && weapon.LevelReq <= level);
             if (!result)
             {
                 logInfo = "You aren't a high enough level to equip this weapon.";
             }
         }
     }
     if (!result)
     {
         Engine.Engine.Log(logInfo);
     }
     return result;
 }