Exemplo n.º 1
0
        public ServerPingData PingServer(string host, int port, out string error)
        {
            ServerPingData pingData = new ServerPingData();
            error = string.Empty;
            //Add timer to handle timeouts
            Timer timeoutTimer = new Timer(3000);
            //Attemp to contact the server
            try
            {
                client = new TcpClient(host, port);
                //Send a single message notifying the server we would like it's stats (0 is the ping request ID)
                data = new byte[1] { 0x00 };

                //Get a client stream for reading and writing
                stream = client.GetStream();

                //Send the message to the connected TcpServer.
                stream.Write(data, 0, data.Length);

                Debug.WriteLine("ServerPinger Sent: " + data.ToString());

                //Buffer to store the response bytes.
                data = new byte[256];

                //Read the first batch of the TcpServer response bytes
                int bytes = stream.Read(data, 0, data.Length);

                //TODO: This way of reading the recieved info is prone to errors
                //Someone needs to find a way to use methods like ReadString(), ReadByte(), etc for this section
                //This is a total hack and needs to be changed!
                pingData.Online = int.Parse(Encoding.ASCII.GetString(data).Substring(0,1));
                pingData.MaxOnline = int.Parse(Encoding.ASCII.GetString(data).Substring(1, 1));
                pingData.Description = Encoding.ASCII.GetString(data).Substring(2).Replace("\0","");
            }
            catch (Exception e)
            {
                error = e.Message;
                pingData.Error = true;
                Debug.WriteLine(e.ToString());
                if (e is SocketException)
                {
                    //Provide some better error messages
                    int id = (e as SocketException).ErrorCode;
                    if (id == 10061) //No connection could be made because the target machine actively refused it
                        error = "Target is online, however is not accessible.\n(Not running a server on that port, or blocked through a firewall)";
                    else if (id == 10060) //A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
                        error = "Connection timed out, could not connect.";
                }
            }
            finally
            {
                if (client != null)
                    client.Close();
            }
            return pingData;
        }
Exemplo n.º 2
0
 private void PingServer(ServerPinger pinger)
 {
     string error = "";
     ServerPingData ping = pinger.PingServer(Data.IP, Data.Port, out error);
     Ping = ping;
     //If no error
     if (error == string.Empty)
     {
         //Set the controls with the recieved data
         Stats.Text = ping.Online + "/" + ping.MaxOnline;
         Stats.Left = (ClientWidth - (int)Manager.Skin.Fonts["Default14"].Resource.MeasureString(Stats.Text).X) - 4 - 32;
         Motd.Text = ping.Description;
     }
     else
     {
         Motd.Text = error;
         Motd.TextColor = Color.Gold;
     }
 }