Exemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();

            foreach (Bricks brick in bricks)
            {
                brick.Draw(spriteBatch);
            }

            paddle.Draw(spriteBatch);
            ball.Draw(spriteBatch);

            spriteBatch.End();

            base.Draw(gameTime);
        }