Exemplo n.º 1
0
 public static Vector2 GetCollisionPoint(Skillshot skillshot)
 {
     var collisions = new List<DetectedCollision>();
     var from = skillshot.GetMissilePosition(0);
     skillshot.ForceDisabled = false;
     foreach (var cObject in skillshot.SpellData.CollisionObjects)
     {
         switch (cObject)
         {
             case CollisionObjectTypes.Minion:
                 collisions.AddRange(
                     from minion in
                         Helper.GetMinions(
                             @from.To3D(), 1200, MinionTypes.All,
                             skillshot.Unit.Team == ObjectManager.Player.Team
                                 ? MinionTeam.NotAlly
                                 : MinionTeam.NotAllyForEnemy)
                     let pred =
                         FastPrediction(
                             @from, minion,
                             Math.Max(
                                 0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)),
                             skillshot.SpellData.MissileSpeed)
                     let pos = pred.PredictedPos
                     let w =
                         skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) -
                         pos.Distance(@from, skillshot.End, true)
                     where w > 0
                     select
                         new DetectedCollision
                         {
                             Position =
                                 pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                 skillshot.Direction * 30,
                             Unit = minion,
                             Type = CollisionObjectTypes.Minion,
                             Distance = pos.Distance(@from),
                             Diff = w
                         });
                 break;
             case CollisionObjectTypes.Champions:
                 collisions.AddRange(
                     from hero in HeroManager.Allies.Where(i => i.IsValidTarget(1200, false) && !i.IsMe)
                     let pred =
                         FastPrediction(
                             @from, hero,
                             Math.Max(
                                 0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)),
                             skillshot.SpellData.MissileSpeed)
                     let pos = pred.PredictedPos
                     let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true)
                     where w > 0
                     select
                         new DetectedCollision
                         {
                             Position =
                                 pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                 skillshot.Direction * 30,
                             Unit = hero,
                             Type = CollisionObjectTypes.Minion,
                             Distance = pos.Distance(@from),
                             Diff = w
                         });
                 break;
             case CollisionObjectTypes.YasuoWall:
                 if (
                     !HeroManager.Allies.Any(
                         i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo"))
                 {
                     break;
                 }
                 var wall =
                     ObjectManager.Get<GameObject>()
                         .FirstOrDefault(
                             i =>
                                 i.IsValid &&
                                 Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase));
                 if (wall == null)
                 {
                     break;
                 }
                 var wallWidth = 300 + 50 * Convert.ToInt32(wall.Name.Substring(wall.Name.Length - 6, 1));
                 var wallDirection = (wall.Position.To2D() - _wallCastedPos).Normalized().Perpendicular();
                 var subWallWidth = wallWidth / 2;
                 var wallStart = wall.Position.To2D() + subWallWidth * wallDirection;
                 var wallEnd = wallStart - wallWidth * wallDirection;
                 var wallPolygon = new Geometry.Polygon.Rectangle(wallStart, wallEnd, 75);
                 var intersections = new List<Vector2>();
                 for (var i = 0; i < wallPolygon.Points.Count; i++)
                 {
                     var inter =
                         wallPolygon.Points[i].Intersection(
                             wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from,
                             skillshot.End);
                     if (inter.Intersects)
                     {
                         intersections.Add(inter.Point);
                     }
                 }
                 if (intersections.Count > 0)
                 {
                     var intersection = intersections.OrderBy(i => i.Distance(@from)).ToList()[0];
                     var collisionT = Utils.GameTimeTickCount +
                                      Math.Max(
                                          0,
                                          skillshot.SpellData.Delay -
                                          (Utils.GameTimeTickCount - skillshot.StartTick)) + 100 +
                                      (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed;
                     if (collisionT - _wallCastT < 4000)
                     {
                         if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                         {
                             skillshot.ForceDisabled = true;
                         }
                         return intersection;
                     }
                 }
                 break;
         }
     }
     return collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : new Vector2();
 }
Exemplo n.º 2
0
 private static void OnDetectSkillshot(Skillshot skillshot)
 {
     var alreadyAdded =
         SkillshotDetector.DetectedSkillshots.Any(
             i =>
                 i.SpellData.SpellName == skillshot.SpellData.SpellName &&
                 i.Unit.NetworkId == skillshot.Unit.NetworkId &&
                 skillshot.Direction.AngleBetween(i.Direction) < 5 &&
                 (skillshot.Start.Distance(i.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0));
     if (skillshot.Unit.Team == Player.Team)
     {
         return;
     }
     if (skillshot.Start.Distance(Player.ServerPosition.To2D()) >
         (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
     {
         return;
     }
     if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates)
     {
         return;
     }
     if (skillshot.DetectionType == DetectionType.ProcessSpell)
     {
         if (skillshot.SpellData.MultipleNumber != -1)
         {
             var originalDirection = skillshot.Direction;
             for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                 i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                 i++)
             {
                 SkillshotDetector.DetectedSkillshots.Add(
                     new Skillshot(
                         skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                         skillshot.Start +
                         skillshot.SpellData.Range *
                         originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i), skillshot.Unit));
             }
             return;
         }
         if (skillshot.SpellData.SpellName == "UFSlash")
         {
             skillshot.SpellData.MissileSpeed = 1600 + (int) skillshot.Unit.MoveSpeed;
         }
         if (skillshot.SpellData.SpellName == "SionR")
         {
             skillshot.SpellData.MissileSpeed = (int) skillshot.Unit.MoveSpeed;
         }
         if (skillshot.SpellData.Invert)
         {
             SkillshotDetector.DetectedSkillshots.Add(
                 new Skillshot(
                     skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                     skillshot.Start +
                     -(skillshot.End - skillshot.Start).Normalized() *
                     skillshot.Start.Distance(skillshot.End), skillshot.Unit));
             return;
         }
         if (skillshot.SpellData.Centered)
         {
             SkillshotDetector.DetectedSkillshots.Add(
                 new Skillshot(
                     skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick,
                     skillshot.Start - skillshot.Direction * skillshot.SpellData.Range,
                     skillshot.Start + skillshot.Direction * skillshot.SpellData.Range, skillshot.Unit));
             return;
         }
         if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
         {
             const int angle = 60;
             const int subangle = -angle / 2;
             var edge1 =
                 (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                     subangle * (float) Math.PI / 180);
             var edge2 = edge1.Rotated(angle * (float) Math.PI / 180);
             foreach (var skillshotToAdd in from minion in ObjectManager.Get<Obj_AI_Minion>()
                 let v = (minion.ServerPosition - skillshot.Unit.ServerPosition).To2D()
                 where
                     minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 &&
                     minion.Distance(skillshot.Unit) < 800 && minion.Team != Player.Team
                 let start = minion.ServerPosition.To2D()
                 let end =
                     skillshot.Unit.ServerPosition.Extend(
                         minion.ServerPosition, skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000).To2D()
                 select
                     new Skillshot(
                         skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                         skillshot.Unit))
             {
                 SkillshotDetector.DetectedSkillshots.Add(skillshotToAdd);
             }
             return;
         }
         if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid")
         {
             SkillshotDetector.DetectedSkillshots.Add(
                 new Skillshot(
                     skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick,
                     skillshot.End - skillshot.Perpendicular * 400,
                     skillshot.End + skillshot.Perpendicular * 400, skillshot.Unit));
             return;
         }
         if (skillshot.SpellData.SpellName == "ZiggsQ")
         {
             var d1 = skillshot.Start.Distance(skillshot.End);
             var d2 = d1 * 0.4f;
             var d3 = d2 * 0.69f;
             var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
             var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");
             var bounce1Pos = skillshot.End + skillshot.Direction * d2;
             var bounce2Pos = bounce1Pos + skillshot.Direction * d3;
             bounce1SpellData.Delay =
                 (int) (skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
             bounce2SpellData.Delay =
                 (int) (bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);
             SkillshotDetector.DetectedSkillshots.Add(
                 new Skillshot(
                     skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End,
                     bounce1Pos, skillshot.Unit));
             SkillshotDetector.DetectedSkillshots.Add(
                 new Skillshot(
                     skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos,
                     skillshot.Unit));
         }
         if (skillshot.SpellData.SpellName == "ZiggsR")
         {
             skillshot.SpellData.Delay =
                 (int) (1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
         }
         if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
         {
             var endPos = new Vector2();
             foreach (var s in SkillshotDetector.DetectedSkillshots)
             {
                 if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                 {
                     var extendedE = new Skillshot(
                         skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                         skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                     if (!extendedE.IsSafePoint(s.End))
                     {
                         endPos = s.End;
                     }
                     break;
                 }
             }
             foreach (var m in ObjectManager.Get<Obj_AI_Minion>())
             {
                 if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team)
                 {
                     var extendedE = new Skillshot(
                         skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                         skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                     if (!extendedE.IsSafePoint(m.Position.To2D()))
                     {
                         endPos = m.Position.To2D();
                     }
                     break;
                 }
             }
             if (endPos.IsValid())
             {
                 skillshot = new Skillshot(
                     DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"),
                     Utils.GameTimeTickCount, skillshot.Start, endPos, skillshot.Unit);
                 skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized();
                 skillshot.Direction = (skillshot.End - skillshot.Start).Normalized();
             }
         }
     }
     if (skillshot.SpellData.SpellName == "OriannasQ")
     {
         SkillshotDetector.DetectedSkillshots.Add(
             new Skillshot(
                 skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick,
                 skillshot.Start, skillshot.End, skillshot.Unit));
     }
     if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
     {
         return;
     }
     SkillshotDetector.DetectedSkillshots.Add(skillshot);
 }
Exemplo n.º 3
0
 private static void TriggerOnDetectSkillshot(DetectionType detectionType,
     SpellData spellData,
     int startT,
     Vector2 start,
     Vector2 end,
     Obj_AI_Base unit)
 {
     var skillshot = new Skillshot(detectionType, spellData, startT, start, end, unit);
     if (OnDetectSkillshot != null)
     {
         OnDetectSkillshot(skillshot);
     }
 }
Exemplo n.º 4
0
 private static void OnDeleteMissile(Skillshot skillshot, MissileClient missile)
 {
     if (skillshot.SpellData.SpellName != "VelkozQ" ||
         SkillshotDetector.DetectedSkillshots.Count(i => i.SpellData.SpellName == "VelkozQSplit") != 0)
     {
         return;
     }
     var spellData = SpellDatabase.GetByName("VelkozQSplit");
     for (var i = -1; i <= 1; i = i + 2)
     {
         SkillshotDetector.DetectedSkillshots.Add(
             new Skillshot(
                 DetectionType.ProcessSpell, spellData, Utils.GameTimeTickCount, missile.Position.To2D(),
                 missile.Position.To2D() + i * skillshot.Perpendicular * spellData.Range, skillshot.Unit));
     }
 }
Exemplo n.º 5
0
        public static Vector2 GetCollisionPoint(this Skillshot skillshot)
        {
            var collisions = new List <DetectedCollision>();
            var from       = skillshot.GetMissilePosition(0);

            skillshot.ForceDisabled = false;
            foreach (var cObject in skillshot.SpellData.CollisionObjects)
            {
                switch (cObject)
                {
                case CollisionObjectTypes.Minion:
                    collisions.AddRange(
                        from minion in
                        Helper.GetMinions(
                            @from.To3D(),
                            1200,
                            MinionTypes.All,
                            skillshot.Unit.Team == ObjectManager.Player.Team
                                        ? MinionTeam.NotAlly
                                        : MinionTeam.NotAllyForEnemy)
                        let pred =
                            FastPrediction(
                                @from,
                                minion,
                                Math.Max(
                                    0,
                                    skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed)
                            let pos                 = pred.PredictedPos
                                              let w =
                                skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0)
                                - pos.Distance(@from, skillshot.End, true)
                                where w > 0
                                select
                                new DetectedCollision
                    {
                        Position =
                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint
                            + skillshot.Direction * 30,
                        Unit = minion,
                        Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Diff = w
                    });
                    break;

                case CollisionObjectTypes.Champion:
                    collisions.AddRange(
                        from hero in HeroManager.Allies.Where(i => i.IsValidTarget(1200, false) && !i.IsMe)
                        let pred =
                            FastPrediction(
                                @from,
                                hero,
                                Math.Max(
                                    0,
                                    skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed)
                            let pos                 = pred.PredictedPos
                                              let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true)
                                                      where w > 0
                                                      select
                                                      new DetectedCollision
                    {
                        Position =
                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint
                            + skillshot.Direction * 30,
                        Unit     = hero, Type = CollisionObjectTypes.Minion,
                        Distance = pos.Distance(@from), Diff = w
                    });
                    break;

                case CollisionObjectTypes.YasuoWall:
                    if (
                        !HeroManager.Allies.Any(
                            i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo"))
                    {
                        break;
                    }
                    var wall =
                        ObjectManager.Get <GameObject>()
                        .FirstOrDefault(
                            i =>
                            i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase));
                    if (wall == null)
                    {
                        break;
                    }
                    var wallWidth     = 300 + 50 * Convert.ToInt32(wall.Name.Substring(wall.Name.Length - 6, 1));
                    var wallDirection = (wall.Position.To2D() - wallCastedPos).Normalized().Perpendicular();
                    var wallStart     = wall.Position.To2D() + wallWidth / 2f * wallDirection;
                    var wallEnd       = wallStart - wallWidth * wallDirection;
                    var wallPolygon   = new Geometry.Polygon.Rectangle(wallStart, wallEnd, 75);
                    var intersections = new List <Vector2>();
                    for (var i = 0; i < wallPolygon.Points.Count; i++)
                    {
                        var inter =
                            wallPolygon.Points[i].Intersection(
                                wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0],
                                from,
                                skillshot.End);
                        if (inter.Intersects)
                        {
                            intersections.Add(inter.Point);
                        }
                    }
                    if (intersections.Count > 0)
                    {
                        var intersection = intersections.OrderBy(i => i.Distance(@from)).ToList()[0];
                        var collisionT   = Utils.GameTimeTickCount
                                           + Math.Max(
                            0,
                            skillshot.SpellData.Delay
                            - (Utils.GameTimeTickCount - skillshot.StartTick)) + 100
                                           + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed;
                        if (collisionT - wallCastT < 4000)
                        {
                            if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                            {
                                skillshot.ForceDisabled = true;
                            }
                            return(intersection);
                        }
                    }
                    break;
                }
            }
            return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : new Vector2());
        }