private void StartIntroSequence()
        {
            var sequence = new CommandSequence();

            sequence.AddCommand(new FadeInCommand(this));
            sequence.AddCommand(new DelayCommand(1.0f, this));
            sequence.AddCommand(new DispatchDesireStartGameCommand(this));
            sequence.Execute();
        }
        public void StartLoseLifeSequence()
        {
            var sequence = new CommandSequence();

            sequence.AddCommand(new DelayCommand(2.0f, this));
            sequence.AddCommand(new DestroyBallCommand(this));
            sequence.AddCommand(new RemoveLifeCommand(this));
            sequence.AddCommand(new GotoNextLifeCommand(this));
            sequence.Execute();
        }
        public void StartResetGameSequence()
        {
            var sequence = new CommandSequence();

            sequence.AddCommand(new FadeOutCommand(this));
            sequence.AddCommand(new DelayCommand(1.0f, this));
            sequence.AddCommand(new ResetGameCommand(this));
            sequence.AddCommand(new FadeInCommand(this));
            sequence.AddCommand(new StartBallLaunchSequenceCommand(this));
            sequence.Execute();
        }
        private void StartGameOverSequence()
        {
            var sequence = new CommandSequence();

            sequence.AddCommand(new DelayCommand(0.5f, this));
            sequence.AddCommand(new SetPlayerInputEnabledCommand(this, false));
            sequence.AddCommand(new DelayCommand(1.0f, this));
            sequence.AddCommand(new DispatchDesireHudExitCommand(this));
            sequence.AddCommand(new DispatchReachedGameOverCommand(this));
            sequence.Execute();
        }
        public void StartBallLaunchSequence()
        {
            var sequence = new CommandSequence();

            sequence.AddCommand(new DelayCommand(0.5f, this));
            sequence.AddCommand(new DispatchDesireHudEnterCommand(this));
            sequence.AddCommand(new SetPlayerInputEnabledCommand(this, true));
            sequence.AddCommand(new DelayCommand(1.0f, this));
            sequence.AddCommand(new CreateBallCommand(this));
            sequence.AddCommand(new DelayCommand(1.0f, this));
            sequence.AddCommand(new LaunchBallCommand(this));
            sequence.Execute();
        }
        private void StartLevelCompleteSequence()
        {
            var sequence = new CommandSequence();

            sequence.AddCommand(new DispatchDesireHudExitCommand(this));
            sequence.AddCommand(new DestroyBallCommand(this));
            sequence.AddCommand(new DelayCommand(0.5f, this));
            sequence.AddCommand(new DispatchBeatCurrentLevelCommand(this));
            sequence.AddCommand(new DelayCommand(4.0f, this));
            sequence.AddCommand(new FadeOutCommand(this));
            sequence.AddCommand(new DelayCommand(1.0f, this));
            sequence.AddCommand(new AdvanceLevelCommand(this));
            sequence.AddCommand(new FadeInCommand(this));
            sequence.AddCommand(new DelayCommand(1.0f, this));
            sequence.AddCommand(new StartBallLaunchSequenceCommand(this));
            sequence.Execute();
        }
Exemplo n.º 7
0
 public void AppendSequence(CommandSequence commandSequence)
 {
     _sequence.AddRange(commandSequence._sequence);
 }