Exemplo n.º 1
0
 public Breakout(SpriteBatch spriteBatch)
 {
     this.spriteBatch = spriteBatch;
     this.screenWidth = spriteBatch.GraphicsDevice.Viewport.Width;
     this.screenHeight = spriteBatch.GraphicsDevice.Viewport.Height;
     this.paddle = new Paddle(screenWidth, screenHeight);
     this.wall = new Wall(screenWidth, screenHeight);
     this.ball = new Ball(paddle, wall, screenWidth, screenHeight);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Creates a new ball. The breakout game should only need once of these,
 /// unless I make it so more than one ball is active at a time.
 /// </summary>
 /// <param name="paddle">The Paddle which will hit the ball</param>
 /// <param name="screenWidth">Width of the screen for bounds checking.</param>
 /// <param name="screenHeight">Height of the screen for bounds checking.</param>
 public Ball(Paddle paddle, Wall wall, int screenWidth, int screenHeight)
 {
     this.state = State.Active;
     this.paddle = paddle;
     this.wall = wall;
     this.screenWidth = screenWidth;
     this.screenHeight = screenHeight;
     initialPosition = new Vector2(screenWidth / 2, screenHeight / 2);
 }