} //END StopRecordingAudio //--------------------------------------------------------------// /// <summary> /// Called automatically by Unity Editor, passes in the audio data this AudioListener/AudioSource is hearing/sending /// </summary> /// <param name="samples"></param> /// <param name="channels"></param> public void OnAudioFilterRead( float[] samples, int channels ) //--------------------------------------------------------------// { #if NATCORDER //If the BlockEventRecorder reference exists, send the samples if( blockEventRecorder != null ) { blockEventRecorder.InternalAudioSampleRecieved( samples, Frame.CurrentTimestamp ); } #endif } //END OnAudioFilterRead