/// <summary>
        /// Handles when the new behaviour button is clicked.
        /// </summary>
        private void newBehaviorButton_Click(object sender, EventArgs e)
        {
            // create a new behaviour node with a unique label
            Nodes.Behavior node= new Nodes.Behavior( GetUniqueLabel("New Behavior", _lastNewBehavior, out _lastNewBehavior) );

            // get updated when the behaviour changes
            node.WasSaved+= new Behavior.WasSavedEventDelegate(behavior_WasSaved);
            node.WasModified+= new Node.WasModifiedEventDelegate(behavior_WasModified);

            // mark node as being modified
            node.FileManager= null;

            // add the behaviour to the list
            _newBehaviors.Add(node);

            // update behaviours shown in the node explorer
            RebuildBehaviorList();

            // trigger the ShowBehavior event
            if(ShowBehavior !=null)
                ShowBehavior(node);
        }
Exemplo n.º 2
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        /// <summary>
        /// Loads a behaviour from the given filename
        /// </summary>
        public override void Load()
        {
            try
            {
                if (_filename.StartsWith("http://"))
                {
                    string behaviorText = HttpGet(_filename);
                    _xmlfile.LoadXml(behaviorText);
                }
                else
                {
                    _xmlfile.Load(_filename);
                }
                XmlNode root=null;
                if (_xmlfile.ChildNodes.Count>1)
                    root = _xmlfile.ChildNodes[1].ChildNodes[0];
                else
                    root = _xmlfile.ChildNodes[0];

                if (_filename.ToLower ().EndsWith(".btx"))
                {
                    Node    node = new Behavior();
                    node.AddChild(node.DefaultConnector, CreateNode(root));
                    _node = (BehaviorNode)node;

                }
                else
                {
                _node = (BehaviorNode)CreateNode(root);
                }   
                _node.FileManager = this;

                DoPostLoad((Node)_node);
            }
            catch
            {
                _xmlfile.RemoveAll();

                throw;
            }
        }