public LineJoint(LineJointDef def) : base(def) { this._localAnchor1 = def.localAnchor1; this._localAnchor2 = def.localAnchor2; this._localXAxis1 = def.localAxis1; this._localYAxis1 = Vec2.Cross(1f, this._localXAxis1); this._impulse.SetZero(); this._motorMass = 0f; this._motorImpulse = 0f; this._lowerTranslation = def.lowerTranslation; this._upperTranslation = def.upperTranslation; this._maxMotorForce = Settings.FORCE_INV_SCALE(def.maxMotorForce); this._motorSpeed = def.motorSpeed; this._enableLimit = def.enableLimit; this._enableMotor = def.enableMotor; this._axis.SetZero(); this._perp.SetZero(); }
public LineJoint(LineJointDef def) : base(def) { this._localAnchor1 = def.localAnchor1; this._localAnchor2 = def.localAnchor2; this._localXAxis1 = def.localAxis1; this._localYAxis1 = Vec2.Cross(1f, this._localXAxis1); this._impulse.SetZero(); this._motorMass = 0f; this._motorImpulse = 0f; this._lowerTranslation = def.lowerTranslation; this._upperTranslation = def.upperTranslation; this._maxMotorForce = Settings.FORCE_INV_SCALE(def.maxMotorForce); this._motorSpeed = def.motorSpeed; this._enableLimit = def.enableLimit; this._enableMotor = def.enableMotor; this._axis.SetZero(); this._perp.SetZero(); }
public LineJoint() { Body ground = null; { PolygonDef sd = new PolygonDef(); sd.SetAsBox(50.0f, 10.0f); BodyDef bd = new BodyDef(); bd.Position.Set(0.0f, -10.0f); ground = _world.CreateBody(bd); ground.CreateShape(sd); } { PolygonDef sd = new PolygonDef(); sd.SetAsBox(0.5f, 2.0f); sd.Density = 1.0f; BodyDef bd = new BodyDef(); bd.Position.Set(0.0f, 7.0f); Body body = _world.CreateBody(bd); body.CreateShape(sd); body.SetMassFromShapes(); LineJointDef jd = new LineJointDef(); Vec2 axis = new Vec2(2.0f, 1.0f); axis.Normalize(); jd.Initialize(ground, body, new Vec2(0.0f, 8.5f), axis); jd.motorSpeed = 0.0f; jd.maxMotorForce = 100.0f; jd.enableMotor = true; jd.lowerTranslation = -4.0f; jd.upperTranslation = 4.0f; jd.enableLimit = true; _world.CreateJoint(jd); } }
public LineJoint(LineJointDef def) : base(def) { _localAnchor1 = def.localAnchor1; _localAnchor2 = def.localAnchor2; _localXAxis1 = def.localAxis1; _localYAxis1 = _localXAxis1.CrossScalarPreMultiply(1.0f); _impulse = Vector2.Zero; _motorMass = 0.0f; _motorImpulse = 0.0f; _lowerTranslation = def.lowerTranslation; _upperTranslation = def.upperTranslation; _maxMotorForce = Settings.FORCE_INV_SCALE(def.maxMotorForce); _motorSpeed = def.motorSpeed; _enableLimit = def.enableLimit; _enableMotor = def.enableMotor; _limitState = LimitState.InactiveLimit; _axis = Vector2.Zero; _perp = Vector2.Zero; }
public LineJoint(LineJointDef def) : base(def) { _localAnchor1 = def.localAnchor1; _localAnchor2 = def.localAnchor2; _localXAxis1 = def.localAxis1; _localYAxis1 = Vec2.Cross(1.0f, _localXAxis1); _impulse.SetZero(); _motorMass = 0.0f; _motorImpulse = 0.0f; _lowerTranslation = def.lowerTranslation; _upperTranslation = def.upperTranslation; _maxMotorForce = def.maxMotorForce; _motorSpeed = def.motorSpeed; _enableLimit = def.enableLimit; _enableMotor = def.enableMotor; _limitState = LimitState.InactiveLimit; _axis.SetZero(); _perp.SetZero(); }
public LineJoint(LineJointDef def) : base(def) { _localAnchor1 = def.localAnchor1; _localAnchor2 = def.localAnchor2; _localXAxis1 = def.localAxis1; _localYAxis1 = Vec2.Cross(1.0f, _localXAxis1); _impulse.SetZero(); _motorMass = 0.0f; _motorImpulse = 0.0f; _lowerTranslation = def.lowerTranslation; _upperTranslation = def.upperTranslation; _maxMotorForce = Settings.FORCE_INV_SCALE(def.maxMotorForce); _motorSpeed = def.motorSpeed; _enableLimit = def.enableLimit; _enableMotor = def.enableMotor; _limitState = LimitState.InactiveLimit; _axis.SetZero(); _perp.SetZero(); }
public LineJoint(LineJointDef def) : base(def) { _localAnchor1 = def.localAnchor1; _localAnchor2 = def.localAnchor2; _localXAxis1 = def.localAxis1; _localYAxis1 = _localXAxis1.CrossScalarPreMultiply(1.0f); _impulse = Vector2.zero; _motorMass = 0.0f; _motorImpulse = 0.0f; _lowerTranslation = def.lowerTranslation; _upperTranslation = def.upperTranslation; _maxMotorForce = Settings.FORCE_INV_SCALE(def.maxMotorForce); _motorSpeed = def.motorSpeed; _enableLimit = def.enableLimit; _enableMotor = def.enableMotor; _limitState = LimitState.InactiveLimit; _axis = Vector2.zero; _perp = Vector2.zero; }