public PrismaticJoint(IWorldPool argWorld, PrismaticJointDef def) : base(argWorld, def) { m_localAnchorA = new Vec2(def.localAnchorA); m_localAnchorB = new Vec2(def.localAnchorB); m_localXAxisA = new Vec2(def.localAxisA); m_localXAxisA.normalize(); m_localYAxisA = new Vec2(); Vec2.crossToOutUnsafe(1f, m_localXAxisA, m_localYAxisA); m_referenceAngle = def.referenceAngle; m_impulse = new Vec3(); m_motorMass = 0.0f; m_motorImpulse = 0.0f; m_lowerTranslation = def.lowerTranslation; m_upperTranslation = def.upperTranslation; m_maxMotorForce = def.maxMotorForce; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; m_limitState = LimitState.INACTIVE; m_K = new Mat33(); m_axis = new Vec2(); m_perp = new Vec2(); }
public PrismaticJoint(IWorldPool argWorld, PrismaticJointDef def) : base(argWorld, def) { LocalAnchorA = new Vec2(def.LocalAnchorA); LocalAnchorB = new Vec2(def.LocalAnchorB); LocalXAxisA = new Vec2(def.LocalAxisA); LocalXAxisA.Normalize(); LocalYAxisA = new Vec2(); Vec2.CrossToOutUnsafe(1f, LocalXAxisA, LocalYAxisA); ReferenceAngle = def.ReferenceAngle; Impulse = new Vec3(); MotorMass = 0.0f; MotorImpulse = 0.0f; LowerTranslation = def.LowerTranslation; UpperTranslation = def.UpperTranslation; m_maxMotorForce = def.MaxMotorForce; m_motorSpeed = def.MotorSpeed; m_limitEnabled = def.EnableLimit; m_motorEnabled = def.EnableMotor; LimitState = LimitState.Inactive; K = new Mat33(); Axis = new Vec2(); Perp = new Vec2(); }