Exemplo n.º 1
0
 internal bool moveOrKill(Block block)
 {
     if (block.getElementType() == ElementType.Block)
     {
         moveTo(block);
         return(true);
     }
     else if (block.getElementType() == ElementType.Rockfort)
     {
         Rockford rockford = block.Element as Rockford;
         rockford.kill();
         return(true);
     }
     else if (block.getElementType() == ElementType.Firefly)
     {
         moveTo(block);
         return(true);
     }
     else
     {
         return(false);
     }
 }
Exemplo n.º 2
0
        internal override void trigger(int updateGUI)
        {
            if (lastUpdated == updateGUI)
            {
                return;
            }
            else
            {
                lastUpdated = updateGUI;
            }

            if (lastInterval == interval)
            {
                if (status == ElementState.Idle)
                {
                    if (block.Down != null && block.Down.getElementType() == ElementType.Block)
                    {
                        moveTo(block.Down);
                        status       = ElementState.Falling;
                        lastInterval = 0;
                    }
                    else if (block.Down != null && block.Left != null && block.Down.Left != null && block.Down.getElementType() == ElementType.Boulder && block.Left.getElementType() == ElementType.Block && block.Down.Left.getElementType() == ElementType.Block || block.Down != null && block.Left != null && block.Down.Left != null && block.Down.getElementType() == ElementType.Diamond && block.Left.getElementType() == ElementType.Block && block.Down.Left.getElementType() == ElementType.Block)
                    {
                        moveTo(block.Down.Left);
                        status       = ElementState.Falling;
                        lastInterval = 0;
                    }
                    else if (block.Down != null && block.Right != null && block.Down.Right != null && block.Down.getElementType() == ElementType.Boulder && block.Right.getElementType() == ElementType.Block && block.Down.Right.getElementType() == ElementType.Block || block.Down != null && block.Right != null && block.Down.Right != null && block.Down.getElementType() == ElementType.Diamond && block.Right.getElementType() == ElementType.Block && block.Down.Right.getElementType() == ElementType.Block)
                    {
                        moveTo(block.Down.Right);
                        status       = ElementState.Falling;
                        lastInterval = 0;
                    }
                }
                else if (status == ElementState.Falling)
                {
                    if (block.Down != null && block.Down.getElementType() == ElementType.Block)
                    {
                        moveTo(block.Down);
                        status       = ElementState.Falling;
                        lastInterval = 0;
                    }
                    else if (block.Down != null && block.Down.getElementType() == ElementType.Rockfort)
                    {
                        Rockford rf = block.Down.Element as Rockford;
                        rf.kill();
                    }
                    else if (block.Down != null && block.Left != null && block.Down.Left != null && block.Down.getElementType() == ElementType.Boulder && block.Left.getElementType() == ElementType.Block && block.Down.Left.getElementType() == ElementType.Block || block.Down != null && block.Left != null && block.Down.Left != null && block.Down.getElementType() == ElementType.Diamond && block.Left.getElementType() == ElementType.Block && block.Down.Left.getElementType() == ElementType.Block)
                    {
                        moveTo(block.Down.Left);
                        status       = ElementState.Falling;
                        lastInterval = 0;
                    }
                    else if (block.Down != null && block.Left != null && block.Down.Left != null && block.Down.getElementType() == ElementType.Boulder && block.Left.getElementType() == ElementType.Block && block.Down.Left.getElementType() == ElementType.Rockfort || block.Down != null && block.Left != null && block.Down.Left != null && block.Down.getElementType() == ElementType.Diamond && block.Left.getElementType() == ElementType.Block && block.Down.Left.getElementType() == ElementType.Rockfort)
                    {
                        Rockford rf = block.Down.Element as Rockford;
                        rf.kill();
                    }
                    else if (block.Down != null && block.Right != null && block.Down.Right != null && block.Down.getElementType() == ElementType.Boulder && block.Right.getElementType() == ElementType.Block && block.Down.Right.getElementType() == ElementType.Block || block.Down != null && block.Right != null && block.Down.Right != null && block.Down.getElementType() == ElementType.Diamond && block.Right.getElementType() == ElementType.Block && block.Down.Right.getElementType() == ElementType.Block)
                    {
                        moveTo(block.Down.Right);
                        status       = ElementState.Falling;
                        lastInterval = 0;
                    }
                    else if (block.Down != null && block.Right != null && block.Down.Right != null && block.Down.getElementType() == ElementType.Boulder && block.Right.getElementType() == ElementType.Block && block.Down.Right.getElementType() == ElementType.Rockfort || block.Down != null && block.Right != null && block.Down.Right != null && block.Down.getElementType() == ElementType.Diamond && block.Right.getElementType() == ElementType.Block && block.Down.Right.getElementType() == ElementType.Rockfort)
                    {
                        Rockford rf = block.Down.Element as Rockford;
                        rf.kill();
                    }
                    else
                    {
                        status = ElementState.Idle;
                    }
                }
            }
            else
            {
                lastInterval++;
            }
        }