Exemplo n.º 1
0
        protected void SocketProcess()
        {
            try
            {
                var receiver = new MessageReceiver();
                receiver.OnMessageReceived += OnDataReceived;

                var client = new TcpClient();
                client.Connect(_host, _port);

                while (!_processor.IsGameEnd)
                {
                    var stream = client.GetStream();

                    var bytes = _encoder.Encode(new LoginMessage() { UserName = "******" });
                    stream.Write(bytes, 0, bytes.Length);

                    var buffer = new byte[_bufferSize];
                    int bytesCount = stream.Read(buffer, 0, _bufferSize);
                    receiver.OnReceivedBytes(buffer, bytesCount);
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
Exemplo n.º 2
0
        public void Start()
        {
            var buffer = new byte[1024];

            var mr = new MessageReceiver();
            mr.OnMessageReceived += ReceiveMessage;

            while (!(_socket.Available == 0 & _socket.Poll(1000, SelectMode.SelectRead)) && !_isAuthenticated)
            {
                var numBytes = _socket.Receive(buffer, 1024, SocketFlags.None);

                mr.OnReceivedBytes(buffer, numBytes);
            }

            Console.WriteLine("client disconnected");
        }