internal static void KillPlayer() { lock (tele_Lock) { Ingame.Tele(new Objects.Location(ObjectManager.PlayerObject.Pos.x, ObjectManager.PlayerObject.Pos.y, -10000f), 60, false); } }
internal static void KillPlayer() { lock (tele_Lock) { Ingame.Tele(new Objects.Location(ObjectManager.PlayerObject.Pos.x, ObjectManager.PlayerObject.Pos.y, -10000f), 60, false); } }