public CustomisationDisplayBlock(float initialXPosition)
            : base()
        {
            _motionEngine = new CustomisationDisplayBlockMotionEngine();

            WorldPosition = new Vector2(initialXPosition, Top_Y_Position);
            RenderLayer = Render_Layer;
            Visible = true;
        }
        public CustomisationDisplayBlock(float initialXPosition)
            : base()
        {
            _motionEngine = new CustomisationDisplayBlockMotionEngine();

            WorldPosition = new Vector2(initialXPosition, Top_Y_Position);
            RenderLayer   = Render_Layer;
            Visible       = true;
        }