Exemplo n.º 1
0
 public void TryAuthenticate(string Username, string Password, string RemoteAddress, bool Register = false)
 {
     using (SqlDatabaseClient client = SqlDatabaseManager.GetClient())
     {
         uint characterId = UserCredentialsAuthenticator.TryAuthenticate(client, Username, Password, RemoteAddress);
         if (characterId == 0)
         {
             this.SendData(AuthenticationKoComposer.Compose(false), false);
         }
         else
         {
             BoomBang.Game.Characters.CharacterInfo info = CharacterInfoLoader.GetCharacterInfo(client, characterId, this.uint_0, true);
             if (ModerationBanManager.IsUserIdBlacklisted(info.UInt32_0))
             {
                 this.SendData(ModerationBanComposer.Compose(ModerationBanManager.GetBanDetails(info.UInt32_0)), false);
                 SessionManager.StopSession(this.uint_0);
             }
             else if ((info != null) && info.HasLinkedSession)
             {
                 this.characterInfo_0 = info;
                 this.characterInfo_0.TimestampLastOnline = UnixTimestamp.GetCurrent();
                 CharacterResolverCache.AddToCache(this.characterInfo_0.UInt32_0, this.characterInfo_0.Username, true);
                 this.sessionLaptopFriendCache_0 = new SessionLaptopFriendCache(client, this.CharacterId);
                 this.userIgnoreCache_0          = new UserIgnoreCache(client, this.CharacterId);
                 this.bool_1 = true;
                 if (Register)
                 {
                     this.SendData(RegisterComposer.Compose(this.characterInfo_0), false);
                 }
                 else
                 {
                     this.SendData(AuthenticationOkComposer.Compose(this.characterInfo_0), false);
                 }
                 LaptopHandler.MarkUpdateNeeded(this, 0, true);
             }
             else
             {
                 SessionManager.StopSession(this.uint_0);
             }
         }
     }
 }
Exemplo n.º 2
0
 public LaptopUpdate(int Mode, BoomBang.Game.Characters.CharacterInfo CharacterInfo)
 {
     this.int_0           = Mode;
     this.characterInfo_0 = CharacterInfo;
 }