Exemplo n.º 1
0
        /// <summary>
        /// Applied the given visual and collision meshes to the chunk object.
        /// </summary>
        /// <param name="chunk">The chunk to refresh.</param>
        /// <param name="visualMesh">The new visual mesh data.</param>
        /// <param name="collisionMesh">The new collision mesh data.</param>
        public void RefreshMeshes(BlockChunk chunk, LayeredProcMesh visualMesh, LayeredProcMesh collisionMesh)
        {
            var meshFilter   = chunk.GetComponent <MeshFilter>();
            var meshCollider = chunk.GetComponent <MeshCollider>();
            var meshRenderer = chunk.GetComponent <MeshRenderer>();

            UpdateMesh(visualMesh, meshFilter.sharedMesh);
            UpdateMesh(collisionMesh, meshCollider.sharedMesh);

            meshRenderer.sharedMaterials = new Material[] { null };

            // To trigger a refresh.
            meshFilter.sharedMesh   = meshFilter.sharedMesh;
            meshCollider.sharedMesh = meshCollider.sharedMesh;
        }
Exemplo n.º 2
0
 /// <summary>
 /// Destroys a chunk game object and attached resources.
 /// </summary>
 /// <param name="chunk">The chunk to destroy.</param>
 public void DestroyChunk(BlockChunk chunk)
 {
     Object.DestroyImmediate(chunk.GetComponent <MeshFilter>().sharedMesh);
     Object.DestroyImmediate(chunk.GetComponent <MeshCollider>().sharedMesh);
     Object.DestroyImmediate(chunk.gameObject);
 }