public override void OnExit() { base.OnExit(); gameObjects.Clear(); DrawManager.RemoveAll(); UpdateManager.RemoveAll(); }
public override void OnExit() { PhysicsManager.RemoveAll(); UpdateManager.RemoveAll(); DrawManager.RemoveAll(); ObstacleManager.RemoveAll(); BombsManager.RemoveAll(); GuiManager.RemoveAll(); AudioManager.RemoveAll(); }