Exemplo n.º 1
0
        // Drop a bomb.
        private void bombTimer_Tick(object sender, EventArgs e)
        {
            // Perform an "adjustment" when needed.
            if ((DateTime.Now.Subtract(lastAdjustmentTime).TotalSeconds >
                secondsBetweenAdjustments))
            {
                lastAdjustmentTime = DateTime.Now;
          
                secondsBetweenBombs -= secondsBetweenBombsReduction;
                secondsToFall -= secondsToFallReduction;

                // (Technically, you should check for 0 or negative values.
                // However, in practice these won't occur because the game will
                // always end first.)
                
                // Set the timer to drop the next bomb at the appropriate time.
                bombTimer.Interval = TimeSpan.FromSeconds(secondsBetweenBombs);

                // Update the status message.
                lblRate.Text = String.Format("A bomb is released every {0} seconds.",
                    secondsBetweenBombs);
                lblSpeed.Text = String.Format("Each bomb takes {0} seconds to fall.",
                    secondsToFall);
            }

            // Create the bomb.
            Bomb bomb = new Bomb();
            bomb.IsFalling = true;

            // Position the bomb.            
            Random random = new Random();      
            bomb.SetValue(Canvas.LeftProperty, 
                (double)(random.Next(0, (int)(canvasBackground.ActualWidth - 50))));
            bomb.SetValue(Canvas.TopProperty, -100.0);

            // Attach mouse click event (for defusing the bomb).
            bomb.MouseLeftButtonDown += bomb_MouseLeftButtonDown;
                       
            // Create the animation for the falling bomb.
            Storyboard storyboard = new Storyboard();
            DoubleAnimation fallAnimation = new DoubleAnimation();            
            fallAnimation.To = canvasBackground.ActualHeight;
            fallAnimation.Duration = TimeSpan.FromSeconds(secondsToFall);
            
            Storyboard.SetTarget(fallAnimation, bomb);            
            Storyboard.SetTargetProperty(fallAnimation, new PropertyPath("(Canvas.Top)"));
            storyboard.Children.Add(fallAnimation);

            // Create the animation for the bomb "wiggle."
            DoubleAnimation wiggleAnimation = new DoubleAnimation();            
            wiggleAnimation.To = 30;
            wiggleAnimation.Duration = TimeSpan.FromSeconds(0.2);
            wiggleAnimation.RepeatBehavior = RepeatBehavior.Forever;
            wiggleAnimation.AutoReverse = true;
                        
            Storyboard.SetTarget(wiggleAnimation, ((TransformGroup)bomb.RenderTransform).Children[0]);
            Storyboard.SetTargetProperty(wiggleAnimation, new PropertyPath("Angle"));
            storyboard.Children.Add(wiggleAnimation);
                                                
            // Add the bomb to the Canvas.
            canvasBackground.Children.Add(bomb);

            // Add the storyboard to the tracking collection.            
            storyboards.Add(bomb, storyboard);

            // Configure and start the storyboard.
            storyboard.Duration = fallAnimation.Duration;
            storyboard.Completed += storyboard_Completed;
            storyboard.Begin();            
        }
Exemplo n.º 2
0
        // Drop a bomb.
        private void bombTimer_Tick(object sender, EventArgs e)
        {
            // Perform an "adjustment" when needed.
            if ((DateTime.Now.Subtract(lastAdjustmentTime).TotalSeconds >
                 secondsBetweenAdjustments))
            {
                lastAdjustmentTime = DateTime.Now;

                secondsBetweenBombs -= secondsBetweenBombsReduction;
                secondsToFall       -= secondsToFallReduction;

                // (Technically, you should check for 0 or negative values.
                // However, in practice these won't occur because the game will
                // always end first.)

                // Set the timer to drop the next bomb at the appropriate time.
                bombTimer.Interval = TimeSpan.FromSeconds(secondsBetweenBombs);

                // Update the status message.
                lblRate.Text = String.Format("A bomb is released every {0} seconds.",
                                             secondsBetweenBombs);
                lblSpeed.Text = String.Format("Each bomb takes {0} seconds to fall.",
                                              secondsToFall);
            }

            // Create the bomb.
            Bomb bomb = new Bomb();

            bomb.IsFalling = true;

            // Position the bomb.
            Random random = new Random();

            bomb.SetValue(Canvas.LeftProperty,
                          (double)(random.Next(0, (int)(canvasBackground.ActualWidth - 50))));
            bomb.SetValue(Canvas.TopProperty, -100.0);

            // Attach mouse click event (for defusing the bomb).
            bomb.MouseLeftButtonDown += bomb_MouseLeftButtonDown;

            // Create the animation for the falling bomb.
            Storyboard      storyboard    = new Storyboard();
            DoubleAnimation fallAnimation = new DoubleAnimation();

            fallAnimation.To       = canvasBackground.ActualHeight;
            fallAnimation.Duration = TimeSpan.FromSeconds(secondsToFall);

            Storyboard.SetTarget(fallAnimation, bomb);
            Storyboard.SetTargetProperty(fallAnimation, new PropertyPath("(Canvas.Top)"));
            storyboard.Children.Add(fallAnimation);

            // Create the animation for the bomb "wiggle."
            DoubleAnimation wiggleAnimation = new DoubleAnimation();

            wiggleAnimation.To             = 30;
            wiggleAnimation.Duration       = TimeSpan.FromSeconds(0.2);
            wiggleAnimation.RepeatBehavior = RepeatBehavior.Forever;
            wiggleAnimation.AutoReverse    = true;

            Storyboard.SetTarget(wiggleAnimation, ((TransformGroup)bomb.RenderTransform).Children[0]);
            Storyboard.SetTargetProperty(wiggleAnimation, new PropertyPath("Angle"));
            storyboard.Children.Add(wiggleAnimation);

            // Add the bomb to the Canvas.
            canvasBackground.Children.Add(bomb);

            // Add the storyboard to the tracking collection.
            storyboards.Add(bomb, storyboard);

            // Configure and start the storyboard.
            storyboard.Duration   = fallAnimation.Duration;
            storyboard.Completed += storyboard_Completed;
            storyboard.Begin();
        }