Exemplo n.º 1
0
 public void Reset()
 {
     for (int indexCommand = 0; indexCommand < this.commands.Count; indexCommand++)
     {
         InputCommand command = this.commands[indexCommand];
         command.Reset();
     }
 }
Exemplo n.º 2
0
 override public void Sync()
 {
     for (int indexCommand = 0; indexCommand < this.commands.Count; indexCommand++)
     {
         InputCommand command = this.commands[indexCommand];
         command.Sync();
     }
 }
Exemplo n.º 3
0
 public void Remove(CommandMap map)
 {
     for (int indexCommand = 0; indexCommand < map.commands.Count; indexCommand++)
     {
         InputCommand command = map.commands[indexCommand];
         this.commands.Remove(command);
     }
 }
Exemplo n.º 4
0
 public void Add(CommandMap map)
 {
     for (int indexCommand = 0; indexCommand < map.commands.Count; indexCommand++)
     {
         InputCommand command = map.commands[indexCommand];
         Debug.Assert(command != null);
         this.commands.Add(command);
     }
 }
Exemplo n.º 5
0
 public void Update()
 {
     for (int indexCommand = 0; indexCommand < this.commands.Count; indexCommand++)
     {
         InputCommand command = this.commands[indexCommand];
         if (CommandStack.Constraint == null || CommandStack.Constraint.UsableCommand(command.id))
         {
             command.Update();
         }
     }
 }
        /// <summary>
        /// Called on every update by the root game object
        /// This will update keyboard and gamepad states and
        /// then update the top command map input commands
        /// </summary>
        public static void Update()
        {
            if (commandOverride != null)
            {
                // update static state
                InputCommand.UpdateState();
                commandOverride.Update();
            }
            else if (commandMaps.Count > 0)
            {
                // update static state
                InputCommand.UpdateState();

                // now update all commands in the top map collection
                CommandMap activeMap = commandMaps[commandMaps.Count - 1];
                activeMap.Update();
            }
        }
Exemplo n.º 7
0
        public void Sync(CommandMap prevMap)
        {
            for (int indexCommand = 0; indexCommand < this.commands.Count; indexCommand++)
            {
                bool clone = false;

                InputCommand command = this.commands[indexCommand];
                if (prevMap != null)
                {
                    // if we have a previous active map
                    // check if this inputCommand was in it already
                    clone = prevMap.commands.Contains(command);
                }
                // do not call sync on an inputCommand that was just active
                if (!clone && (command != null))
                {
                    command.Sync();
                }
            }
        }
Exemplo n.º 8
0
        protected void LateBindEvents()
        {
#if NETFX_CORE
            Debug.Assert(false, "Is any of this actually used???");
#else
            for (int indexCommand = 0; indexCommand < this.commands.Count; indexCommand++)
            {
                InputCommand command = this.commands[indexCommand];
                if (command != null)
                {
                    Type        type       = command.GetType();
                    Type        matchType  = Type.GetType("System.String");
                    FieldInfo[] fieldinfos = type.GetFields();

                    for (int indexFields = 0; indexFields < fieldinfos.Length; indexFields++)
                    {
                        FieldInfo field     = fieldinfos[indexFields];
                        Type      fieldType = field.FieldType;
                        if (fieldType == matchType && field.Name.StartsWith(BindToken))
                        {
                            string eventMethodName = (string)field.GetValue(command);
                            if (eventMethodName != null)
                            {
                                Type eventTargetType = this.eventTarget.GetType();
                                // helpful to see what the methods are
                                //                            MethodInfo[] methodTargetInfos = eventTargetType.GetMethods();
                                MethodInfo methodTarget = eventTargetType.GetMethod(eventMethodName);
                                if (methodTarget != null)
                                {
                                    string    eventName   = field.Name.Substring(BindToken.Length);
                                    EventInfo eventSource = type.GetEvent(eventName);
                                    if (eventSource != null)
                                    {
                                        Type eventSourceType = eventSource.EventHandlerType;
#if !false
                                        Delegate eventHandler = Delegate.CreateDelegate(eventSourceType, this.eventTarget, methodTarget);
#else
                                        // This seems to work with the latest release (GS2.0).
                                        // Due to Compact Framework not supporting Delegate.CreateDelegate
                                        // we have to instance a shim delegate class too provide the functionality
                                        // based upon the event type
                                        Delegate eventHandler;
                                        switch (eventSourceType.Name)
                                        {
                                        case "InputCommandChangeVector2Event":
                                            eventHandler = DelegateBindShimVector2.CreateDelegate(methodTarget, this.eventTarget);
                                            break;

                                        case "InputCommandChangeFloatEvent":
                                            eventHandler = DelegateBindShimFloat.CreateDelegate(methodTarget, this.eventTarget);
                                            break;

                                        case "InputCommandEvent":
                                            eventHandler = DelegateBindShim.CreateDelegate(methodTarget, this.eventTarget);
                                            break;

                                        case "InputKeyCommandEvent":
                                            eventHandler = DelegateBindShimKey.CreateDelegate(methodTarget, this.eventTarget);
                                            break;

                                        case "InputCharCommandEvent":
                                            eventHandler = DelegateBindShimChar.CreateDelegate(methodTarget, this.eventTarget);
                                            break;

                                        default:
                                            throw new System.Exception("event source type not supported");
                                        }
#endif
                                        MethodInfo addHandler   = eventSource.GetAddMethod();
                                        Object[]   invokeParams = { eventHandler };
                                        addHandler.Invoke(command, invokeParams);
                                    }
                                }
                            }
                        }
                    }
                }
            }
#endif
        }
Exemplo n.º 9
0
 public void Remove(InputCommand command)
 {
     this.commands.Remove(command);
 }
Exemplo n.º 10
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 public void Add(InputCommand command)
 {
     Debug.Assert(command.id.Length != 0);
     this.commands.Add(command);
 }
Exemplo n.º 11
0
 public void Add(string id, InputCommand command)
 {
     command.id = id;
     this.commands.Add(command);
 }