Exemplo n.º 1
0
 // copy constructor
 public PropertyCard(PropertyCard previousPropertyCard) : base(previousPropertyCard.Name, previousPropertyCard.Description)
 {
     this.Color          = previousPropertyCard.Color;
     this.Price          = previousPropertyCard.Price;
     this.PriceForHouse  = previousPropertyCard.PriceForHouse;
     this.Rent           = previousPropertyCard.Rent;
     this.RentColorMatch = previousPropertyCard.RentColorMatch;
     this._RentWithHouse = previousPropertyCard._RentWithHouse;
 }
Exemplo n.º 2
0
        static void Main()
        {
            var NewYork      = new PropertyCard("New York Avenue", "3rd piece of orange set", "orange", 150, 200, 16, 32, 100);
            var GoToJail     = new ChanceCard("Go To Jail", "Sends you to jail", false);
            var Go1          = new Go("Go1", "Regular Go location", 200, 400);
            var Jail1        = new Jail("Jail1", "Regular Jail Location", 3, 50, "doubles");
            var Ship         = new PlayerPiece("Ship", "silver", "Looks like a tugboat", "Can go under properties it doesn't like");
            var BankError    = new CommunityCard("Bank Error", "Bank made error in your favor, recieve $100", true);
            var FreeParking1 = new FreeParking("FreeParking1", "Regular Free Parking", true);


            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new Form1());
        }
Exemplo n.º 3
0
        private void Enter_Click(object sender, EventArgs e)
        {
            if (button == "NewProperty")
            {
                switch (counter)
                {
                case 0:
                    this.name = textBox2.Text;
                    if (propertycounter == 1)
                    {
                        property1N = textBox2.Text;
                    }
                    else if (propertycounter == 2)
                    {
                        property2N = textBox2.Text;
                    }
                    else if (propertycounter == 3)
                    {
                        property3N = textBox2.Text;
                    }
                    textBox1.Text = "Please enter description of property: ";
                    textBox2.Text = "";
                    break;

                case 1:
                    description   = textBox2.Text;
                    textBox1.Text = "Please enter color of property: ";
                    textBox2.Text = "";
                    break;

                case 2:
                    color         = textBox2.Text;
                    textBox1.Text = "Please enter Price per house: ";
                    textBox2.Text = "";
                    break;

                case 3:
                    int x = Int32.Parse(textBox2.Text);
                    houseprice    = x;
                    textBox1.Text = "Please enter Price to buy Property: ";
                    textBox2.Text = "";
                    break;

                case 4:
                    int y = Int32.Parse(textBox2.Text);
                    price         = y;
                    textBox1.Text = "Please enter the normal Rent amount: ";
                    textBox2.Text = "";
                    break;

                case 5:
                    int z = Int32.Parse(textBox2.Text);
                    rent          = z;
                    textBox1.Text = "Please enter Rent amount with color match: ";
                    textBox2.Text = "";
                    break;

                case 6:
                    int w = Int32.Parse(textBox2.Text);
                    rentcolormatch = w;
                    textBox1.Text  = "Please enter Rent amount with a House: ";
                    textBox2.Text  = "";
                    break;

                case 7:
                    int q = Int32.Parse(textBox2.Text);
                    rentwithhouse = q;
                    if (propertycounter == 1)
                    {
                        property1 = new PropertyCard(this.name, description, color, houseprice, price, rent, rentcolormatch, rentwithhouse);
                        propertycounter++;
                    }
                    else if (propertycounter == 2)
                    {
                        property2 = new PropertyCard(this.name, description, color, houseprice, price, rent, rentcolormatch, rentwithhouse);
                        propertycounter++;
                    }
                    else if (propertycounter == 3)
                    {
                        property3 = new PropertyCard(this.name, description, color, houseprice, price, rent, rentcolormatch, rentwithhouse);
                        propertycounter++;
                    }
                    string finaltext = string.Concat("Property Card created named ", this.name);
                    textBox1.Text = finaltext;
                    textBox2.Text = "";
                    break;
                }

                if (counter == 7)
                {
                    counter = 0;
                }
                else
                {
                    counter++;
                }
            }
            else if (button == "NewPlayer")
            {
                switch (counter)
                {
                case 0:
                    this.name = textBox2.Text;
                    if (playercounter == 1)
                    {
                        player1N = textBox2.Text;
                    }
                    else if (playercounter == 2)
                    {
                        player2N = textBox2.Text;
                    }
                    else if (playercounter == 3)
                    {
                        player3N = textBox2.Text;
                    }
                    textBox1.Text = "Please enter Physical description of player: ";
                    textBox2.Text = "";
                    break;

                case 1:
                    description   = textBox2.Text;
                    textBox1.Text = "Please enter color of player: ";
                    textBox2.Text = "";
                    break;

                case 2:
                    color         = textBox2.Text;
                    textBox1.Text = "Please enter special ability of player: ";
                    textBox2.Text = "";
                    break;

                case 3:
                    ability = textBox2.Text;
                    if (playercounter == 1)
                    {
                        player1 = new PlayerPiece(this.name, color, description, ability);
                        playercounter++;
                    }
                    else if (playercounter == 2)
                    {
                        player2 = new PlayerPiece(this.name, color, description, ability);
                        playercounter++;
                    }
                    else if (playercounter == 3)
                    {
                        player3 = new PlayerPiece(this.name, color, description, ability);
                        playercounter++;
                    }
                    string finaltext = string.Concat("Player Piece created named ", this.name);
                    textBox1.Text = finaltext;
                    textBox2.Text = "";
                    break;
                }

                if (counter == 3)
                {
                    counter = 0;
                }
                else
                {
                    counter++;
                }
            }
            else if (button == "NewJail")
            {
                switch (counter)
                {
                case 0:
                    this.name = textBox2.Text;
                    if (jailcounter == 1)
                    {
                        jail1N = textBox2.Text;
                    }
                    else if (jailcounter == 2)
                    {
                        jail2N = textBox2.Text;
                    }
                    else if (jailcounter == 3)
                    {
                        jail3N = textBox2.Text;
                    }
                    textBox1.Text = "Please enter description of jail: ";
                    textBox2.Text = "";
                    break;

                case 1:
                    description   = textBox2.Text;
                    textBox1.Text = "Please enter number of rounds spent in jail: ";
                    textBox2.Text = "";
                    break;

                case 2:
                    int q = Int32.Parse(textBox2.Text);
                    roundsinjail  = q;
                    textBox1.Text = "Please enter price to leave jail: ";
                    textBox2.Text = "";
                    break;

                case 3:
                    int x = Int32.Parse(textBox2.Text);
                    pricetoleave  = x;
                    textBox1.Text = "Please enter which rolls gets you out of jail: ";
                    textBox2.Text = "";
                    break;

                case 4:
                    rolls = textBox2.Text;
                    if (jailcounter == 1)
                    {
                        jail1 = new Jail(this.name, description, roundsinjail, pricetoleave, rolls);
                        jailcounter++;
                    }
                    else if (jailcounter == 2)
                    {
                        jail2 = new Jail(this.name, description, roundsinjail, pricetoleave, rolls);
                        jailcounter++;
                    }
                    else if (jailcounter == 3)
                    {
                        jail3 = new Jail(this.name, description, roundsinjail, pricetoleave, rolls);
                        jailcounter++;
                    }
                    string finaltext = string.Concat("jail location created named ", this.name);
                    textBox1.Text = finaltext;
                    textBox2.Text = "";
                    break;
                }

                if (counter == 4)
                {
                    counter = 0;
                }
                else
                {
                    counter++;
                }
            }
            else if (button == "NewParking")
            {
                switch (counter)
                {
                case 0:
                    this.name = textBox2.Text;
                    if (parkingcounter == 1)
                    {
                        parking1N = textBox2.Text;
                    }
                    else if (parkingcounter == 2)
                    {
                        parking2N = textBox2.Text;
                    }
                    else if (parkingcounter == 3)
                    {
                        parking3N = textBox2.Text;
                    }
                    textBox1.Text = "Please enter description of free parking: ";
                    textBox2.Text = "";
                    break;

                case 1:
                    description   = textBox2.Text;
                    textBox1.Text = "Please select if Free Parking collects money from players' payments to the game (yes, no): ";
                    textBox2.Text = "";
                    break;

                case 2:
                    if (textBox2.Text == "yes")
                    {
                        GorB = true;
                    }

                    if (parkingcounter == 1)
                    {
                        parking1 = new FreeParking(this.name, description, GorB);
                        parkingcounter++;
                    }
                    else if (parkingcounter == 2)
                    {
                        parking2 = new FreeParking(this.name, description, GorB);
                        parkingcounter++;
                    }
                    else if (parkingcounter == 3)
                    {
                        parking3 = new FreeParking(this.name, description, GorB);
                        parkingcounter++;
                    }
                    string finaltext = string.Concat("free parking location created named ", this.name);
                    textBox1.Text = finaltext;
                    textBox2.Text = "";
                    break;
                }

                if (counter == 2)
                {
                    counter = 0;
                }
                else
                {
                    counter++;
                }
            }
            else if (button == "NewGo")
            {
                switch (counter)
                {
                case 0:
                    this.name = textBox2.Text;
                    if (gocounter == 1)
                    {
                        go1N = textBox2.Text;
                    }
                    else if (gocounter == 2)
                    {
                        go2N = textBox2.Text;
                    }
                    else if (gocounter == 3)
                    {
                        go3N = textBox2.Text;
                    }
                    textBox1.Text = "Please enter description of Go: ";
                    textBox2.Text = "";
                    break;

                case 1:
                    description   = textBox2.Text;
                    textBox1.Text = "Please enter money won when landing on Go: ";
                    textBox2.Text = "";
                    break;

                case 2:
                    int q = Int32.Parse(textBox2.Text);
                    landgo        = q;
                    textBox1.Text = "Please enter money won when passing Go: ";
                    textBox2.Text = "";
                    break;

                case 3:
                    int x = Int32.Parse(textBox2.Text);
                    passgo = x;
                    if (gocounter == 1)
                    {
                        go1 = new Go(this.name, description, passgo, landgo);
                        gocounter++;
                    }
                    else if (gocounter == 2)
                    {
                        go2 = new Go(this.name, description, passgo, landgo);
                        gocounter++;
                    }
                    else if (gocounter == 3)
                    {
                        go3 = new Go(this.name, description, passgo, landgo);
                        gocounter++;
                    }
                    string finaltext = string.Concat("Go location created named ", this.name);
                    textBox1.Text = finaltext;
                    textBox2.Text = "";
                    break;
                }

                if (counter == 3)
                {
                    counter = 0;
                }
                else
                {
                    counter++;
                }
            }
            else if (button == "NewChance")
            {
                switch (counter)
                {
                case 0:
                    this.name = textBox2.Text;
                    if (chancecounter == 1)
                    {
                        chance1N = textBox2.Text;
                    }
                    else if (chancecounter == 2)
                    {
                        chance2N = textBox2.Text;
                    }
                    else if (chancecounter == 3)
                    {
                        chance3N = textBox2.Text;
                    }
                    textBox1.Text = "Please enter description of chance card: ";
                    textBox2.Text = "";
                    break;

                case 1:
                    description   = textBox2.Text;
                    textBox1.Text = "Is this chance card good or bad? (enter good or bad): ";
                    textBox2.Text = "";
                    break;

                case 2:
                    if (textBox2.Text == "good")
                    {
                        GorB = true;
                    }

                    if (chancecounter == 1)
                    {
                        chance1 = new ChanceCard(this.name, description, GorB);
                        chancecounter++;
                    }
                    else if (chancecounter == 2)
                    {
                        chance2 = new ChanceCard(this.name, description, GorB);
                        chancecounter++;
                    }
                    else if (chancecounter == 3)
                    {
                        chance3 = new ChanceCard(this.name, description, GorB);
                        chancecounter++;
                    }
                    string finaltext = string.Concat("chance card created named ", this.name);
                    textBox1.Text = finaltext;
                    textBox2.Text = "";
                    break;
                }

                if (counter == 2)
                {
                    counter = 0;
                }
                else
                {
                    counter++;
                }
            }
            else if (button == "NewCommunity")
            {
                switch (counter)
                {
                case 0:
                    this.name = textBox2.Text;
                    if (communitycounter == 1)
                    {
                        community1N = textBox2.Text;
                    }
                    else if (communitycounter == 2)
                    {
                        community2N = textBox2.Text;
                    }
                    else if (communitycounter == 3)
                    {
                        community3N = textBox2.Text;
                    }
                    textBox1.Text = "Please enter description of community card: ";
                    textBox2.Text = "";
                    break;

                case 1:
                    description   = textBox2.Text;
                    textBox1.Text = "Is this community card good or bad? (enter good or bad): ";
                    textBox2.Text = "";
                    break;

                case 2:
                    if (textBox2.Text == "good")
                    {
                        GorB = true;
                    }

                    if (communitycounter == 1)
                    {
                        community1 = new CommunityCard(this.name, description, GorB);
                        communitycounter++;
                    }
                    else if (communitycounter == 2)
                    {
                        community2 = new CommunityCard(this.name, description, GorB);
                        communitycounter++;
                    }
                    else if (communitycounter == 3)
                    {
                        community3 = new CommunityCard(this.name, description, GorB);
                        communitycounter++;
                    }
                    string finaltext = string.Concat("community card created named ", this.name);
                    textBox1.Text = finaltext;
                    textBox2.Text = "";
                    break;
                }

                if (counter == 2)
                {
                    counter = 0;
                }
                else
                {
                    counter++;
                }
            }
            else if (button == "DeletePlayer")
            {
                PlayDelete = false;
                name       = textBox2.Text;
                if (player1N != "null")
                {
                    if (player1.Name == name)
                    {
                        string f = string.Concat("player Card named " + name + " deleted ");
                        textBox1.Text = f;
                        player1       = null;
                        player1N      = "null";
                        playercounter = 0;
                        PlayDelete    = true;
                    }
                }
                if (player2N != "null" && PlayDelete == false)
                {
                    if (player2.Name == name)
                    {
                        string f = string.Concat("player Card named " + name + " deleted ");
                        textBox1.Text = f;
                        player2       = null;
                        player2N      = "null";
                        playercounter = 1;
                        PlayDelete    = true;
                    }
                }
                if (player3N != "null" && PlayDelete == false)
                {
                    if (player3.Name == name)
                    {
                        string f = string.Concat("player piece named " + name + " deleted ");
                        textBox1.Text = f;
                        player3       = null;
                        player3N      = "null";
                        playercounter = 2;
                        PlayDelete    = true;
                    }
                }
                if (PlayDelete == false)
                {
                    textBox1.Text = "No player with that name exists ";
                }

                textBox2.Text = "";
            }
            else if (button == "DeleteJail")
            {
                JailDelete = false;
                name       = textBox2.Text;
                if (jail1N != "null")
                {
                    if (jail1.Name == name)
                    {
                        string f = string.Concat("jail named " + name + " deleted ");
                        textBox1.Text = f;
                        jail1         = null;
                        jail1N        = "null";
                        jailcounter   = 0;
                        JailDelete    = true;
                    }
                }
                if (jail2N != "null" && JailDelete == false)
                {
                    if (jail2.Name == name)
                    {
                        string f = string.Concat("jail named " + name + " deleted ");
                        textBox1.Text = f;
                        jail2         = null;
                        jail2N        = "null";
                        jailcounter   = 1;
                        JailDelete    = true;
                    }
                }
                if (jail3N != "null" && JailDelete == false)
                {
                    if (jail3.Name == name)
                    {
                        string f = string.Concat("jail named " + name + " deleted ");
                        textBox1.Text = f;
                        jail3         = null;
                        jail3N        = "null";
                        jailcounter   = 2;
                        JailDelete    = true;
                    }
                }
                if (JailDelete == false)
                {
                    textBox1.Text = "No jail with that name exists ";
                }

                textBox2.Text = "";
            }
            else if (button == "DeleteParking")
            {
                ParkingDelete = false;
                name          = textBox2.Text;
                if (parking1N != "null")
                {
                    if (parking1.Name == name)
                    {
                        string f = string.Concat("free parking named " + name + " deleted ");
                        textBox1.Text  = f;
                        parking1       = null;
                        parking1N      = "null";
                        parkingcounter = 0;
                        ParkingDelete  = true;
                    }
                }
                if (parking2N != "null" && ParkingDelete == false)
                {
                    if (parking2.Name == name)
                    {
                        string f = string.Concat("free parking named " + name + " deleted ");
                        textBox1.Text  = f;
                        parking2       = null;
                        parking2N      = "null";
                        parkingcounter = 1;
                        ParkingDelete  = true;
                    }
                }
                if (parking3N != "null" && ParkingDelete == false)
                {
                    if (parking3.Name == name)
                    {
                        string f = string.Concat("free parking named " + name + " deleted ");
                        textBox1.Text  = f;
                        parking3       = null;
                        parking3N      = "null";
                        parkingcounter = 2;
                        ParkingDelete  = true;
                    }
                }
                if (ParkingDelete == false)
                {
                    textBox1.Text = "No free parking with that name exists ";
                }

                textBox2.Text = "";
            }
            else if (button == "DeleteGo")
            {
                GoDelete = false;
                name     = textBox2.Text;
                if (go1N != "null")
                {
                    if (go1.Name == name)
                    {
                        string f = string.Concat("Go named " + name + " deleted ");
                        textBox1.Text = f;
                        go1           = null;
                        go1N          = "null";
                        gocounter     = 0;
                        GoDelete      = true;
                    }
                }
                if (go2N != "null" && GoDelete == false)
                {
                    if (go2.Name == name)
                    {
                        string f = string.Concat("Go named " + name + " deleted ");
                        textBox1.Text = f;
                        go2           = null;
                        go2N          = "null";
                        gocounter     = 1;
                        GoDelete      = true;
                    }
                }
                if (go3N != "null" && GoDelete == false)
                {
                    if (go3.Name == name)
                    {
                        string f = string.Concat("Go named " + name + " deleted ");
                        textBox1.Text = f;
                        go3           = null;
                        go3N          = "null";
                        gocounter     = 2;
                        GoDelete      = true;
                    }
                }
                if (GoDelete == false)
                {
                    textBox1.Text = "No Go with that name exists ";
                }

                textBox2.Text = "";
            }
            else if (button == "DeleteChance")
            {
                ChanceDelete = false;
                name         = textBox2.Text;
                if (chance1N != "null")
                {
                    if (chance1.Name == name)
                    {
                        string f = string.Concat("chance Card named " + name + " deleted ");
                        textBox1.Text = f;
                        chance1       = null;
                        chance1N      = "null";
                        chancecounter = 0;
                        ChanceDelete  = true;
                    }
                }
                if (chance2N != "null" && ChanceDelete == false)
                {
                    if (chance2.Name == name)
                    {
                        string f = string.Concat("chance Card named " + name + " deleted ");
                        textBox1.Text = f;
                        chance2       = null;
                        chance2N      = "null";
                        chancecounter = 1;
                        ChanceDelete  = true;
                    }
                }
                if (chance3N != "null" && ChanceDelete == false)
                {
                    if (chance3.Name == name)
                    {
                        string f = string.Concat("chance piece named " + name + " deleted ");
                        textBox1.Text = f;
                        chance3       = null;
                        chance3N      = "null";
                        chancecounter = 2;
                        ChanceDelete  = true;
                    }
                }
                if (ChanceDelete == false)
                {
                    textBox1.Text = "No chance card with that name exists ";
                }

                textBox2.Text = "";
            }
            else if (button == "DeleteCommunity")
            {
                CommunityDelete = false;
                name            = textBox2.Text;
                if (community1N != "null")
                {
                    if (community1.Name == name)
                    {
                        string f = string.Concat("community Card named " + name + " deleted ");
                        textBox1.Text    = f;
                        community1       = null;
                        community1N      = "null";
                        communitycounter = 0;
                        CommunityDelete  = true;
                    }
                }
                if (community2N != "null" && CommunityDelete == false)
                {
                    if (community2.Name == name)
                    {
                        string f = string.Concat("community Card named " + name + " deleted ");
                        textBox1.Text    = f;
                        community2       = null;
                        community2N      = "null";
                        communitycounter = 1;
                        CommunityDelete  = true;
                    }
                }
                if (community3N != "null" && CommunityDelete == false)
                {
                    if (community3.Name == name)
                    {
                        string f = string.Concat("community piece named " + name + " deleted ");
                        textBox1.Text    = f;
                        community3       = null;
                        community3N      = "null";
                        communitycounter = 2;
                        CommunityDelete  = true;
                    }
                }
                if (CommunityDelete == false)
                {
                    textBox1.Text = "No community card with that name exists ";
                }

                textBox2.Text = "";
            }
            else if (button == "DeleteProperty")
            {
                PropDelete = false;
                name       = textBox2.Text;
                if (property1N != "null")
                {
                    if (property1.Name == name)
                    {
                        string f = string.Concat("Property Card named " + name + " deleted ");
                        textBox1.Text   = f;
                        property1       = null;
                        property1N      = "null";
                        propertycounter = 0;
                        PropDelete      = true;
                    }
                }
                if (property2N != "null" && PropDelete == false)
                {
                    if (property2.Name == name)
                    {
                        string f = string.Concat("Property Card named " + name + " deleted ");
                        textBox1.Text   = f;
                        property2       = null;
                        property2N      = "null";
                        propertycounter = 1;
                        PropDelete      = true;
                    }
                }
                if (property3N != "null" && PropDelete == false)
                {
                    if (property3.Name == name)
                    {
                        string f = string.Concat("Property Card named " + name + " deleted ");
                        textBox1.Text   = f;
                        property3       = null;
                        property3N      = "null";
                        propertycounter = 2;
                        PropDelete      = true;
                    }
                }
                if (PropDelete == false)
                {
                    textBox1.Text = "No property with that name exists ";
                }

                textBox2.Text = "";
            }
        }