public void MoveInput(TicTacToe t) { MoveCount n; //The move from the previous player if (t.CurrentPlayer() == 'O') { n = x; } else { n = o; } n.rows[t.ValX()]++; n.columns[t.ValY()]++; if (t.ValX() == t.ValY()) { n.diagonals[0]++; } if (t.ValX() == (t.BoardSize() - 1 - t.ValY())) { n.diagonals[1]++; } /* * Console.WriteLine("{0} {1} {2}", n.rows[0], n.rows[1], n.rows[2]); * Console.WriteLine("{0} {1} {2}", n.columns[0], n.columns[1], n.columns[2]); * Console.WriteLine("{0} {1}", n.diagonals[0], n.diagonals[1]); */ }
public bool WinningMove(TicTacToe t) { MoveCount n = x; if (n.player != t.CurrentPlayer()) { return(false); } for (int i = 0; i < win; i++) { if (n.columns[i] == (win - 1)) { for (int j = 0; j < win; j++) { if (t.ValInBoard(j, i) == '\0') { t.Insert(n.player, j, i); return(true); } } } if (n.rows[i] == (win - 1)) { for (int j = 0; j < win; j++) { if (t.ValInBoard(i, j) == '\0') { t.Insert(n.player, i, j); return(true); } } } } if (n.diagonals[0] == (win - 1)) { for (int j = 0; j < win; j++) { if (t.ValInBoard(j, j) == '\0') { t.Insert(n.player, j, j); return(true); } } } else if (n.diagonals[1] == (win - 1)) { for (int j = 0; j < win; j++) { if (t.ValInBoard(j, (size - 1 - j)) == '\0') { t.Insert(n.player, j, (size - 1 - j)); return(true); } } } return(false); }