void CookConstructionState() { List <BloodAndBileEngine.Networking.Messaging.NetworkMessages.StateUpdateObject> stateUpdates = new List <BloodAndBileEngine.Networking.Messaging.NetworkMessages.StateUpdateObject>(); foreach (IStateUpdater module in StateUpdaterModules) { foreach (BloodAndBileEngine.Networking.Messaging.NetworkMessages.StateUpdateObject stateUpdate in module.GetConstructionStateInformation()) { stateUpdates.Add(stateUpdate); } } StateConstructionMessage = new BloodAndBileEngine.Networking.Messaging.NetworkMessages.StateConstructionMessage(stateUpdates.ToArray()); }
public void OnStateConstruction(BloodAndBileEngine.Networking.Messaging.NetworkMessages.StateConstructionMessage stateConstruction) { }