Exemplo n.º 1
0
        public override void OnSimulateStartAlways()
        {
            if (EnhancementEnabled)
            {
                colliders         = GetComponentsInChildren <Collider>();
                ConfigurableJoint = GetComponent <ConfigurableJoint>();
                ChangeHardnessBlock.Hardness hardness = new ChangeHardnessBlock.Hardness(ConfigurableJoint);

                foreach (Collider c in colliders)
                {
                    if (c.name == "Collider")
                    {
                        c.material.staticFriction = c.material.dynamicFriction = /*Friction*/ FrictionSlider.Value * 1000f;

                        break;
                    }
                }
                hardness.SwitchWoodHardness(/*HardnessIndex*/ HardnessMenu.Value, ConfigurableJoint);
            }
        }