Exemplo n.º 1
0
		// parameters: card, and an int: 0 = mycard1, 1 = mycard2, 2 = mycard3, 3 = mycard4.
		// 4 = housecard1, 5 = housecard2, 6 = housecard3, 7 = housecard4
		public Card aceTest(Card card, int which)
		{
			Console.Out.WriteLine ("Ace test: which: " + which + ". " + card.getRank () + " of " + card.getSuit ());
			// first some error handling
			if(which < 0 || which > 7)
			{
				Console.Out.WriteLine("AceTest: Not a real card.");
				return card;
			}

			// now set it to an 11 and update the count
			card.setNumericalRank (11);
			updateCount ();

			// see if an 11 will bust
			if(which == 0 || which == 1 || which == 2 || which == 3)
			{
				if(checkBust())
				{
					card.setNumericalRank (1);
				}
			}
			else if(which == 4 || which == 5 || which == 6 || which == 7)
			{
				if(checkHouseBust())
				{
					card.setNumericalRank (1);
				}
			}
			Console.Out.WriteLine("ace test final result: which: " + which + ". " + card.getRank () + " of " + card.getSuit ());
			return card;
		}
Exemplo n.º 2
0
        public void addCard(Deck deck)
        {
            Random rng    = new Random();
            int    num    = rng.Next(deck.getDeckSize());
            Card   select = deck.getCard(num);

            playerHand.Add(new Card(select.getName(), select.getSuit(), select.getValue()));
            deck.removeCard(select);
        }
Exemplo n.º 3
0
        // remove a card from the deck (in the case of being dealt)
        public void removeCard(Card card)
        {
            if(card.getSuit() == "spades")
            {
                switch(card.getRank())
                {
                case("ace"):
                    this.aceSpades = null;
                    break;
                case("two"):
                    this.twoSpades = null;
                    break;
                case("three"):
                    this.threeSpades = null;
                    break;
                case("four"):
                    this.fourSpades = null;
                    break;
                case("five"):
                    this.fiveSpades = null;
                    break;
                case("six"):
                    this.sixSpades = null;
                    break;
                case("seven"):
                    this.sevenSpades = null;
                    break;
                case("eight"):
                    this.eightSpades = null;
                    break;
                case("nine"):
                    this.nineSpades = null;
                    break;
                case("ten"):
                    this.tenSpades = null;
                    break;
                case("jack"):
                    this.jackSpades = null;
                    break;
                case("queen"):
                    this.queenSpades = null;
                    break;
                case("king"):
                    this.kingSpades = null;
                    break;
                default:
                    Console.Out.WriteLine ("Remove Card Error: " + card.getRank () + " " + card.getSuit ());
                    break;
                }
            }
            else if(card.getSuit() == "clubs")
            {
                switch(card.getRank())
                {
                case("ace"):
                    this.aceClubs = null;
                    break;
                case("two"):
                    this.twoClubs = null;
                    break;
                case("three"):
                    this.threeClubs = null;
                    break;
                case("four"):
                    this.fourClubs = null;
                    break;
                case("five"):
                    this.fiveClubs = null;
                    break;
                case("six"):
                    this.sixClubs = null;
                    break;
                case("seven"):
                    this.sevenClubs = null;
                    break;
                case("eight"):
                    this.eightClubs = null;
                    break;
                case("nine"):
                    this.nineClubs = null;
                    break;
                case("ten"):
                    this.tenClubs = null;
                    break;
                case("jack"):
                    this.jackClubs = null;
                    break;
                case("queen"):
                    this.queenClubs = null;
                    break;
                case("king"):
                    this.kingClubs = null;
                    break;
                default:
                    Console.Out.WriteLine ("Remove Card Error: " + card.getRank () + " " + card.getSuit ());
                    break;
                }
            }
            else if(card.getSuit() == "diamonds")
            {
                switch(card.getRank())
                {
                case("ace"):
                    this.aceDiamonds = null;
                    break;
                case("two"):
                    this.twoDiamonds = null;
                    break;
                case("three"):
                    this.threeDiamonds = null;
                    break;
                case("four"):
                    this.fourDiamonds = null;
                    break;
                case("five"):
                    this.fiveDiamonds = null;
                    break;
                case("six"):
                    this.sixDiamonds = null;
                    break;
                case("seven"):
                    this.sevenDiamonds = null;
                    break;
                case("eight"):
                    this.eightDiamonds = null;
                    break;
                case("nine"):
                    this.nineDiamonds = null;
                    break;
                case("ten"):
                    this.tenDiamonds = null;
                    break;
                case("jack"):
                    this.jackDiamonds = null;
                    break;
                case("queen"):
                    this.queenDiamonds = null;
                    break;
                case("king"):
                    this.kingDiamonds = null;
                    break;
                default:
                    Console.Out.WriteLine ("Remove Card Error: " + card.getRank () + " " + card.getSuit ());
                    break;
                }
            }
            else if(card.getSuit() == "hearts")
            {
                switch(card.getRank())
                {
                case("ace"):
                    this.aceHearts = null;
                    break;
                case("two"):
                    this.twoHearts = null;
                    break;
                case("three"):
                    this.threeHearts = null;
                    break;
                case("four"):
                    this.fourHearts = null;
                    break;
                case("five"):
                    this.fiveHearts = null;
                    break;
                case("six"):
                    this.sixHearts = null;
                    break;
                case("seven"):
                    this.sevenHearts = null;
                    break;
                case("eight"):
                    this.eightHearts = null;
                    break;
                case("nine"):
                    this.nineHearts = null;
                    break;
                case("ten"):
                    this.tenHearts = null;
                    break;
                case("jack"):
                    this.jackHearts = null;
                    break;
                case("queen"):
                    this.queenHearts = null;
                    break;
                case("king"):
                    this.kingHearts = null;
                    break;
                default:
                    Console.Out.WriteLine ("Rank Remove Card Error: " + card.getRank () + " " + card.getSuit ());
                    break;
                }
            }
            else
            {
                Console.Out.WriteLine ("Suit Remove Card Error: " + card.getRank() + " " + card.getSuit ());
            }

            this.isFull = false;
            this.remaining--;
        }
Exemplo n.º 4
0
        // function to pick a random card and deal it
        // eventually this should return a card
        public Card dealCard()
        {
            Random random = new Random ();
            int randCardRank = random.Next(52); // random number between 0 and 51 to use when picking a random card
            //Console.Out.WriteLine ("random number: " + randCardRank);

            Card returnCard = new Card("the angel's card", "king of heaven", 777);

            try
            {
                // now pick a card in the deck and make it null
                // this is gonna be a nightmare
                switch(randCardRank)
                {
                case 0:
                    this.aceSpades = null;
                    returnCard = new Card ("spades", "ace", 0);
                    break;
                case 1:
                    this.twoSpades = null;
                    returnCard = new Card ("spades", "two", 1);
                    break;
                case 2:
                    this.threeSpades = null;
                    returnCard = new Card ("spades", "three", 2);
                    break;
                case 3:
                    this.fourSpades = null;
                    returnCard = new Card ("spades", "four", 3);
                    break;
                case 4:
                    this.fiveSpades = null;
                    returnCard = new Card ("spades", "five", 4);
                    break;
                case 5:
                    this.sixSpades = null;
                    returnCard = new Card ("spades", "six", 5);
                    break;
                case 6:
                    this.sevenSpades = null;
                    returnCard = new Card ("spades", "seven", 6);
                    break;
                case 7:
                    this.eightSpades = null;
                    returnCard = new Card ("spades", "eight", 7);
                    break;
                case 8:
                    this.nineSpades = null;
                    returnCard = new Card ("spades", "nine", 8);
                    break;
                case 9:
                    this.tenSpades = null;
                    returnCard = new Card ("spades", "ten", 9);
                    break;
                case 10:
                    this.jackSpades = null;
                    returnCard = new Card ("spades", "jack", 10);
                    break;
                case 11:
                    this.queenSpades = null;
                    returnCard = new Card ("spades", "queen", 11);
                    break;
                case 12:
                    this.kingSpades = null;
                    returnCard = new Card ("spades", "king", 12);
                    break;
                case 13:
                    this.aceClubs = null;
                    returnCard = new Card ("clubs", "ace", 13);
                    break;
                case 14:
                    this.twoClubs = null;
                    returnCard = new Card ("clubs", "two", 14);
                    break;
                case 15:
                    this.threeClubs = null;
                    returnCard = new Card ("clubs", "three", 15);
                    break;
                case 16:
                    this.fourClubs = null;
                    returnCard = new Card ("clubs", "four", 16);
                    break;
                case 17:
                    this.fiveClubs = null;
                    returnCard = new Card ("clubs", "five", 17);
                    break;
                case 18:
                    this.sixClubs = null;
                    returnCard = new Card ("clubs", "six", 18);
                    break;
                case 19:
                    this.sevenClubs = null;
                    returnCard = new Card ("clubs", "seven", 19);
                    break;
                case 20:
                    this.eightClubs = null;
                    returnCard = new Card ("clubs", "eight", 20);
                    break;
                case 21:
                    this.nineClubs = null;
                    returnCard = new Card ("clubs", "nine", 21);
                    break;
                case 22:
                    this.tenClubs = null;
                    returnCard = new Card ("clubs", "ten", 22);
                    break;
                case 23:
                    this.jackClubs = null;
                    returnCard = new Card ("clubs", "jack", 23);
                    break;
                case 24:
                    this.queenClubs = null;
                    returnCard = new Card ("clubs", "queen", 24);
                    break;
                case 25:
                    this.kingClubs = null;
                    returnCard = new Card ("clubs", "king", 25);
                    break;
                case 26:
                    this.aceDiamonds = null;
                    returnCard = new Card ("diamonds", "ace", 26);
                    break;
                case 27:
                    this.twoDiamonds = null;
                    returnCard = new Card ("diamonds", "two", 27);
                    break;
                case 28:
                    this.threeDiamonds = null;
                    returnCard = new Card ("diamonds", "three", 28);
                    break;
                case 29:
                    this.fourDiamonds = null;
                    returnCard = new Card ("diamonds", "four", 29);
                    break;
                case 30:
                    this.fiveDiamonds = null;
                    returnCard = new Card ("diamonds", "five", 30);
                    break;
                case 31:
                    this.sixDiamonds = null;
                    returnCard = new Card ("diamonds", "six", 31);
                    break;
                case 32:
                    this.sevenDiamonds = null;
                    returnCard = new Card ("diamonds", "seven", 32);
                    break;
                case 33:
                    this.eightDiamonds = null;
                    returnCard = new Card ("diamonds", "eight", 33);
                    break;
                case 34:
                    this.nineDiamonds = null;
                    returnCard = new Card ("diamonds", "nine", 34);
                    break;
                case 35:
                    this.tenDiamonds = null;
                    returnCard = new Card ("diamonds", "ten", 35);
                    break;
                case 36:
                    this.jackDiamonds = null;
                    returnCard = new Card ("diamonds", "jack", 36);
                    break;
                case 37:
                    this.queenDiamonds = null;
                    returnCard = new Card ("diamonds", "queen", 37);
                    break;
                case 38:
                    this.kingDiamonds = null;
                    returnCard = new Card ("diamonds", "king", 38);
                    break;
                case 39:
                    this.aceHearts = null;
                    returnCard = new Card ("hearts", "ace", 39);
                    break;
                case 40:
                    this.twoHearts = null;
                    returnCard = new Card ("hearts", "two", 40);
                    break;
                case 41:
                    this.threeHearts = null;
                    returnCard = new Card ("hearts", "three", 41);
                    break;
                case 42:
                    this.fourHearts = null;
                    returnCard = new Card ("hearts", "four", 42);
                    break;
                case 43:
                    this.fiveHearts = null;
                    returnCard = new Card ("hearts", "five", 43);
                    break;
                case 44:
                    this.sixHearts = null;
                    returnCard = new Card ("hearts", "six", 44);
                    break;
                case 45:
                    this.sevenHearts = null;
                    returnCard = new Card ("hearts", "seven", 45);
                    break;
                case 46:
                    this.eightHearts = null;
                    returnCard = new Card ("hearts", "eight", 46);
                    break;
                case 47:
                    this.nineHearts = null;
                    returnCard = new Card ("hearts", "nine", 47);
                    break;
                case 48:
                    this.tenHearts = null;
                    returnCard = new Card ("hearts", "ten", 48);
                    break;
                case 49:
                    this.jackHearts = null;
                    returnCard = new Card ("hearts", "jack", 49);
                    break;
                case 50:
                    this.queenHearts = null;
                    returnCard = new Card ("hearts", "queen", 50);
                    break;
                case 51:
                    this.kingHearts = null;
                    returnCard = new Card ("hearts", "king", 51);
                    break;
                default:
                    Console.Out.WriteLine ("Random Card Error.");
                    returnCard = new Card ("the devil's card", "king of hell", 666);
                    break;
                }
                Console.Out.WriteLine("after switch: " + returnCard.getRank() + " " + returnCard.getSuit());
            }
            catch(Exception ex)
            {
                Console.Out.WriteLine ("Random card error. Card is already null");
                Console.Out.WriteLine ("Error: " + ex.ToString ());
                dealCard ();
            }
            return returnCard;
        }
Exemplo n.º 5
0
		public async void firstDeal()
		{
			// alright, deal me in.
			mycard1 = dealDeck.dealCard ();
			myCard1Label.Text = mycard1.getRank () + " of " + mycard1.getSuit ();
			myImage1.Image = UIImage.FromBundle (mycard1.getCardString ());

			myImage2.Image = UIImage.FromBundle ("back.png");
			houseImage1.Image = UIImage.FromBundle ("back.png");
			houseImage2.Image = UIImage.FromBundle ("back.png");

			await Task.Delay (2500);
			mycard2 = dealDeck.dealCard ();
			myCard2Label.Text = mycard2.getRank () + " of " + mycard2.getSuit ();
			myImage2.Image = UIImage.FromBundle (mycard2.getCardString ());
			await Task.Delay (2500);
			aceTest (mycard1, 0);
			aceTest (mycard2, 1);

			// deal the dealer in
			housecard1 = dealDeck.dealCard ();
			houseCard1Label.Text = housecard1.getRank () + " of " + housecard1.getSuit ();
			houseImage1.Image = UIImage.FromBundle (housecard1.getCardString ());
			await Task.Delay (2500);
			housecard2 = dealDeck.dealCard ();
			houseCard2Label.Text = housecard2.getRank () + " of " + housecard2.getSuit ();
			houseImage2.Image = UIImage.FromBundle (housecard2.getCardString ());
			aceTest (housecard1, 4);
			aceTest (housecard2, 5);

			updateCount ();
			hitButton.Hidden = false;
			doneButton.Hidden = false;
		}
Exemplo n.º 6
0
		public async void hitMe()
		{
			if(mycard3 != null && mycard4 != null)
			{
				var alert = UIAlertController.Create("Whoa Whoa Whoa.", "You can't hit now.", UIAlertControllerStyle.Alert);

				// add buttons
				alert.AddAction(UIAlertAction.Create("Okay", UIAlertActionStyle.Default, null));

				// actually show the thing
				PresentViewController(alert, true, null);
			}
			else
			{
				if(mycard3 == null)
				{
					myCard3Label.Hidden = false;
					myImage3.Image = UIImage.FromBundle ("back.png");
					await Task.Delay (2500);
					mycard3 = dealDeck.dealCard ();
					aceTest (mycard1, 0);
					aceTest (mycard2, 1);
					aceTest (mycard3, 2);
					Console.Out.WriteLine ("mycard3: " + mycard3.getRank () + " of " + mycard3.getSuit ());
					myCard3Label.Text = mycard3.getRank () + " of " + mycard3.getSuit ();
					myImage3.Image = UIImage.FromBundle (mycard3.getCardString ());
					
					if(checkBust())
					{
						var alert = UIAlertController.Create("Whoa Whoa Whoa.", "You busted! \n" +
							"On a " + mycard3.getRank() + " of " + mycard3.getSuit()
							+ "\n Better hope the dealer busts. \n" +
								"He's dealing now. Hurry!", UIAlertControllerStyle.Alert);

						// add buttons
						alert.AddAction(UIAlertAction.Create("Okay :(", UIAlertActionStyle.Default, null));

						// actually show the thing
						PresentViewController(alert, true, null);
						hitButton.Hidden = true;
						doneButton.Hidden = true;
						await Task.Delay (2000);
						hitDealer ();
					}
				}
				else if(mycard4 == null)
				{
					myCard4Label.Hidden = false;
					myImage4.Image = UIImage.FromBundle ("back.png");
					await Task.Delay (2500);
					mycard4 = dealDeck.dealCard ();
					aceTest (mycard1, 0);
					aceTest (mycard2, 1);
					aceTest (mycard3, 2);
					aceTest (mycard4, 3);
					myCard4Label.Text = mycard4.getRank () + " of " + mycard4.getSuit ();
					myImage4.Image = UIImage.FromBundle (mycard4.getCardString ());

					// could refactor into its own function
					if(checkBust())
					{
						var alert = UIAlertController.Create("Whoa Whoa Whoa.", "You busted! \n" +
							"On a " + mycard4.getRank() + " of " + mycard4.getSuit()
							+ "\n Better hope the dealer busts.\n" +
								"He's dealing now. Hurry!", UIAlertControllerStyle.Alert);

						// add buttons
						alert.AddAction(UIAlertAction.Create("Okay :(", UIAlertActionStyle.Default, null));

						// actually show the thing
						PresentViewController(alert, true, null);
						hitButton.Hidden = true;
						doneButton.Hidden = true;
						await Task.Delay (2000);
						hitDealer ();
					}
				}
			}
		}
Exemplo n.º 7
0
		public async void hitDealer()
		{
			updateCount ();
			if(housesum < 17)
			{
				if(housecard3 == null)
				{
					houseCard3Label.Hidden = false;
					houseImage3.Image = UIImage.FromBundle ("back.png");
					await Task.Delay (2500);
					housecard3 = dealDeck.dealCard ();
					aceTest (housecard1, 4);
					aceTest (housecard2, 5);
					aceTest (housecard3, 6);
					Console.Out.WriteLine ("housecard3: " + housecard3.getRank () + " of " + housecard3.getSuit ());
					houseImage3.Image = UIImage.FromBundle (housecard3.getCardString ());
					await Task.Delay (1000);
					if(checkHouseBust())
					{
						/*var alert = UIAlertController.Create("Whoa Whoa Whoa.", "The house busted! \n On a "
							+ housecard3.getRank() + " of " + housecard3.getSuit(), UIAlertControllerStyle.Alert);

						// add buttons
						alert.AddAction(UIAlertAction.Create("Okay :)", UIAlertActionStyle.Default, null));

						// actually show the thing
						PresentViewController(alert, true, null);*/
					}
				}
				updateCount ();
				Console.Out.WriteLine ("housesum: " + housesum + ". mysum: " + mysum);
				if(housecard4 == null && housesum < 17)
				{
					houseCard4Label.Hidden = false;
					houseImage4.Image = UIImage.FromBundle ("back.png");
					await Task.Delay (2500);
					housecard4 = dealDeck.dealCard ();
					aceTest (housecard1, 4);
					aceTest (housecard2, 5);
					aceTest (housecard3, 6);
					aceTest (housecard4, 7);
					Console.Out.WriteLine ("housecard4: " + housecard4.getRank () + " of " + housecard4.getSuit ());
					houseCard4Label.Text = housecard4.getRank () + " of " + housecard4.getSuit ();
					houseImage4.Image = UIImage.FromBundle (housecard4.getCardString ());
					await Task.Delay (1000);
					if(checkHouseBust())
					{
						/*var alert = UIAlertController.Create("Whoa Whoa Whoa.", "The house busted! \n On a "
							+ housecard4.getRank() + " of " + housecard4.getSuit(), UIAlertControllerStyle.Alert);

						// add buttons
						alert.AddAction(UIAlertAction.Create("Okay :)", UIAlertActionStyle.Default, null));

						// actually show the thing
						PresentViewController(alert, true, null);*/
					}
				}
			}
			updateCount ();
			checkWinner ();
		}