// Token: 0x0601090B RID: 67851 RVA: 0x0044E4F4 File Offset: 0x0044C6F4 private void ShowSelectSkillContent() { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ShowSelectSkillContent_hotfix != null) { this.m_ShowSelectSkillContent_hotfix.call(new object[] { this }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; GameObjectUtility.DestroyChildren(this.m_infoAllSkillsContent); GameObjectUtility.DestroyChildren(this.m_infoSelectSkillsContent); GameObject assetInContainer = base.GetAssetInContainer <GameObject>("skillItem"); List <int> skillIds = this.m_hero.SkillIds; List <int> selectedSkills = this.m_hero.SelectedSkills; this.m_curSelectSkillIds = new List <int>(); this.m_curSelectSkillIds.AddRange(selectedSkills); foreach (int key in skillIds) { ConfigDataSkillInfo configDataSkillInfo = this.m_configDataLoader.GetConfigDataSkillInfo(key); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(assetInContainer); PrefabControllerCreater.CreateAllControllers(gameObject); HeroSkillItemUIController component = gameObject.GetComponent <HeroSkillItemUIController>(); component.EventOnShowDesc += this.OnSkillItemClick; component.InitSkillItem(configDataSkillInfo); bool limitTagObjActive = this.m_playerContext.IsSkillLimitToHeroJob(this.m_hero.ActiveHeroJobRelatedId, configDataSkillInfo.ID); component.SetLimitTagObjActive(limitTagObjActive); gameObject.transform.SetParent(this.m_infoAllSkillsContent.transform, false); if (selectedSkills.Contains(configDataSkillInfo.ID)) { component.SetSelectPanelActive(true); } } foreach (int key2 in skillIds) { ConfigDataSkillInfo configDataSkillInfo2 = this.m_configDataLoader.GetConfigDataSkillInfo(key2); if (selectedSkills.Contains(configDataSkillInfo2.ID)) { GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(assetInContainer); PrefabControllerCreater.CreateAllControllers(gameObject2); HeroSkillItemUIController component2 = gameObject2.GetComponent <HeroSkillItemUIController>(); component2.EventOnShowDesc += this.OnSkillItemClick; component2.InitSkillItem(configDataSkillInfo2); gameObject2.transform.SetParent(this.m_infoSelectSkillsContent.transform, false); } } UIUtility.SetGameObjectChildrenActiveCount(this.m_infoSelectSkillsCost, this.CalcTotalCostFromSkillList(selectedSkills)); CommonUIStateController component3 = this.m_infoSelectSkillPanel.GetComponent <CommonUIStateController>(); UIUtility.SetUIStateOpen(component3, "Show", null, false, true); }
// Token: 0x0601090D RID: 67853 RVA: 0x0044E8A0 File Offset: 0x0044CAA0 private void OnLoadOrUnLoadButtonClick() { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_OnLoadOrUnLoadButtonClick_hotfix != null) { this.m_OnLoadOrUnLoadButtonClick_hotfix.call(new object[] { this }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; HeroSkillItemUIController curSelectedSkillCtrl = this.m_curSelectedSkillCtrl; ConfigDataSkillInfo skillInfo = curSelectedSkillCtrl.m_skillInfo; Transform parent = curSelectedSkillCtrl.gameObject.transform.parent; if (parent.gameObject == this.m_infoAllSkillsContent) { if (!this.m_curSelectSkillIds.Contains(skillInfo.ID)) { if (this.m_curSelectSkillIds.Count == 3) { CommonUIController.Instance.ShowMessage(StringTableId.StringTableId_Msg_SkillEquipNumMax, 2f, null, true); return; } this.m_curSelectSkillIds.Add(skillInfo.ID); int num = this.CalcTotalCostFromSkillList(this.m_curSelectSkillIds); int heroSkillPointMax = this.m_playerContext.GetHeroSkillPointMax(this.m_hero.Level); if (num > heroSkillPointMax) { CommonUIController.Instance.ShowMessage(StringTableId.StringTableId_Msg_SkillPointNotEnough, 2f, null, true); this.m_curSelectSkillIds.Remove(skillInfo.ID); return; } curSelectedSkillCtrl.SetSelectPanelActive(true); GameObject assetInContainer = base.GetAssetInContainer <GameObject>("skillItem"); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(assetInContainer); PrefabControllerCreater.CreateAllControllers(gameObject); HeroSkillItemUIController component = gameObject.GetComponent <HeroSkillItemUIController>(); component.EventOnShowDesc += this.OnSkillItemClick; component.InitSkillItem(skillInfo); gameObject.transform.SetParent(this.m_infoSelectSkillsContent.transform, false); } else { curSelectedSkillCtrl.SetSelectPanelActive(false); for (int i = 0; i < this.m_infoSelectSkillsContent.transform.childCount; i++) { HeroSkillItemUIController component2 = this.m_infoSelectSkillsContent.transform.GetChild(i).GetComponent <HeroSkillItemUIController>(); if (component2.m_skillInfo == skillInfo) { this.m_curSelectSkillIds.Remove(component2.m_skillInfo.ID); UnityEngine.Object.Destroy(this.m_infoSelectSkillsContent.transform.GetChild(i).gameObject); } } } } else if (parent.gameObject == this.m_infoSelectSkillsContent) { for (int j = 0; j < this.m_infoAllSkillsContent.transform.childCount; j++) { HeroSkillItemUIController component3 = this.m_infoAllSkillsContent.transform.GetChild(j).GetComponent <HeroSkillItemUIController>(); if (component3.m_skillInfo == skillInfo) { component3.SetSelectPanelActive(false); this.m_curSelectSkillIds.Remove(component3.m_skillInfo.ID); } } UnityEngine.Object.Destroy(curSelectedSkillCtrl.gameObject); } this.m_infoSkillDescUnLoadButton.gameObject.SetActive(this.m_curSelectSkillIds.Contains(skillInfo.ID)); UIUtility.SetGameObjectChildrenActiveCount(this.m_infoSelectSkillsCost, this.CalcTotalCostFromSkillList(this.m_curSelectSkillIds)); this.CloseSkillDesc(); }