Exemplo n.º 1
0
        public static void Even2Odd_Connect(HighStoreShelf_Parameter HP, MultiHighBay_Parameter MHP, GameObject OBJ)
        {
            //构件偶数高架库与奇数高架库之间的连接
            float      Width = HP.ColumnWidth + HP.VerticalStanchionWidth;
            GameObject obj   = (GameObject)Resources.Load(Varibles.GlobalVariable.RootName + "/Elevated_Warehouse/Cube2");//加载侧面固定杆
            Vector3    size  = new Vector3();

            size.x = MHP.HookupDistance; size.y = HP.HorizontalStanchionThick; size.z = HP.VerticalStanchionWidth;
            int        Num1      = HP.FloorsNum / 2 + 1;             //纵向个数
            int        Num2      = HP.ColumnsNum + 1;                //横向个数
            float      High      = HP.Size.y - HP.Height2Ground / 2; //首层距地高度的一半出开始纵向固定
            float      Temp_High = High / Num1;                      //纵向两根之间的高度
            GameObject OBJ1      = new GameObject();

            for (int i = 0; i < Num2; i++)
            {
                for (int j = 0; j <= Num1; j++)
                {
                    GameObject clone = Instantiate(obj); clone.transform.localScale = size; clone.transform.parent = OBJ1.transform;
                    clone.transform.localPosition = new Vector3(0, HP.Height2Ground / 2 + Temp_High * j - size.y / 2, -i * Width - HP.VerticalStanchionWidth / 2);
                }
            }
            OBJ1.transform.parent = OBJ.transform; OBJ1.transform.localPosition = new Vector3(0, 0, 0);
            GameObject obj1 = Instantiate(obj); obj1.transform.localScale = new Vector3(size.x, size.y, size.z / 2);

            obj1.transform.parent        = OBJ.transform;
            obj1.transform.localPosition = new Vector3(0, HP.Size.y - size.y / 2, HP.ColumnWidth + size.z / 4);
            GameObject obj2 = Instantiate(obj); obj2.transform.localScale = new Vector3(size.x, size.y, size.z / 2);

            obj2.transform.parent        = OBJ.transform;
            obj2.transform.localPosition = new Vector3(0, HP.Size.y - size.y / 2, -(HP.ColumnWidth + HP.VerticalStanchionWidth) * (HP.ColumnsNum + 1) - size.z / 4);
        }
Exemplo n.º 2
0
        public static void ConnectComponent(HighStoreShelf_Parameter HP, MultiHighBay_Parameter MHP, GameObject OBJ)
        {
            //增加高架库之间的连)接
            int   Num1 = (MHP.Num - 1) / 2; //偶数-奇数连接
            int   Num2 = (MHP.Num + 1) / 2; //奇数-偶数连接
            float Depth = HP.Size.x; float TunnelWidth = MHP.TunnelWidth; float HookupDistance = MHP.HookupDistance;
            //进行奇偶高架库之间的连接
            GameObject obj1 = new GameObject(); //奇偶高架库之间的连接部分
            GameObject OBJ1 = new GameObject(); //所有奇偶高架库之间的连接部分

            Odd2Even_Connect(HP, MHP, obj1);
            for (int i = 1; i <= Num2; i++)
            {
                GameObject clone = Instantiate(obj1); clone.transform.parent = OBJ1.transform;
                clone.transform.localPosition = new Vector3(-((2 * i - 1) * Depth + TunnelWidth / 2 + (i - 1) * (TunnelWidth + HookupDistance)), 0, 0);
            }
            //进行偶奇高架库之间的连接
            GameObject obj2 = new GameObject(); //偶奇高架库之间的连接部分
            GameObject OBJ2 = new GameObject(); //所有偶奇高架库之间的连接部分

            Even2Odd_Connect(HP, MHP, obj2);
            for (int i = 1; i <= Num1; i++)
            {
                GameObject clone = Instantiate(obj2); clone.transform.parent = OBJ2.transform;
                clone.transform.localPosition = new Vector3(-(HookupDistance / 2 + 2 * i * Depth + i * TunnelWidth + (i - 1) * HookupDistance), 0, 0);
            }
            OBJ1.transform.parent        = OBJ.transform; OBJ2.transform.parent = OBJ.transform;
            OBJ1.transform.localPosition = new Vector3(0, HP.Size.y, 0);
            OBJ2.transform.localPosition = new Vector3(0, 0, 0);

            DestroyImmediate(obj1); DestroyImmediate(obj2);
            //GameObject.Find("ScriptsContainer").GetComponent<MyClass>().Create2(OBJ);
        }
Exemplo n.º 3
0
        public static void Odd2Even_Connect(HighStoreShelf_Parameter HP, MultiHighBay_Parameter MHP, GameObject OBJ)
        {
            //奇数高架库与偶数高架库之间的连接
            float      TunnelWidth = MHP.TunnelWidth;
            GameObject obj1        = (GameObject)Resources.Load(Varibles.GlobalVariable.RootName + "/Elevated_Warehouse/Cube2");//加载侧面固定杆
            Vector3    size        = new Vector3();

            size.x = TunnelWidth;
            size.y = HP.HorizontalStanchionThick;
            size.z = HP.VerticalStanchionWidth;
            GameObject obj1_1 = Instantiate(obj1); obj1_1.transform.localScale = size;

            //GameObject OBJ1 = new GameObject();
            for (int i = 0; i <= HP.ColumnsNum; i++)
            {
                GameObject clone = Instantiate(obj1_1);
                clone.transform.parent        = OBJ.transform;
                clone.transform.localPosition = new Vector3(0, -size.y / 2, -size.z / 2 - i * (HP.ColumnWidth + HP.VerticalStanchionWidth));
            }
            //GameObject OBJ2 = new GameObject();
            GameObject obj1_2 = Instantiate(obj1); obj1_2.transform.localScale = new Vector3(size.x, size.y, size.z / 2);
            //obj1_2.transform.parent = OBJ.transform; obj1_2.transform.localPosition = new Vector3(size.x, size.y, size.z / 2);
            GameObject obj1_3 = Instantiate(obj1); obj1_3.transform.localScale = new Vector3(size.x, size.y, size.z / 2);

            //obj1_3.transform.parent = OBJ.transform; obj1_3.transform.localPosition = new Vector3(size.x, size.y, size.z / 2);

            //OBJ1.transform.parent = OBJ.transform;
            obj1_2.transform.parent        = OBJ.transform; obj1_3.transform.parent = OBJ.transform;
            obj1_2.transform.localPosition = new Vector3(0, -size.y / 2, HP.ColumnWidth + size.z / 4);
            //OBJ1.transform.localPosition = new Vector3(0, 0, -HP.ColumnWidth);
            obj1_3.transform.localPosition = new Vector3(0, -size.y / 2, -(HP.ColumnWidth + HP.VerticalStanchionWidth) * (HP.ColumnsNum + 1) - size.z / 4);
            //OBJ2.transform.parent = OBJ.transform;//重新调整坐标
            //OBJ2.transform.localPosition = new Vector3(0, 0, (HP.ColumnWidth * (HP.ColumnsNum + 2)) / 2);
            DestroyImmediate(obj1_1);
        }
Exemplo n.º 4
0
        //创建高架库
        #region Create_HighBays
        public static void Create_HighBays(HighStoreShelf_Parameter HP, MultiHighBay_Parameter MHP, GameObject OBJ)
        {
            //HP单个高架库设计尺寸参数
            //HSP高架库组合设计的参数
            //根据单个高架库设计参数生成高架库
            GameObject HighBay = new GameObject();
            string     name    = "HighBay";

            HighBay.name = name;
            //
            Subassembly.Create_HighStoreShelf(HP, HighBay);
            HighBay.transform.Rotate(0, 180, 0);
            //GameObject.Find("ScriptsContainer").GetComponent<MyClass>().Create2(HighBay); //Debug.Log(00);
            //根据高架库组合设计的参数生成高架库组合

            GameObject HighBayGroup = new GameObject(); HighBayGroup.name = "HighBayGroup";

            for (int i = 0; i < MHP.Num; i++)
            {
                GameObject clone     = Instantiate(HighBay); clone.transform.parent = HighBayGroup.transform; clone.name = name + (i + 1).ToString();
                float      TempValue = -(HP.Size.x / 2 + i * HP.Size.x + ((i + 1) / 2) * MHP.TunnelWidth + (i / 2) * MHP.HookupDistance);
                clone.transform.localPosition = new Vector3(TempValue, 0, 0);
            }
            //GameObject.Find("ScriptsContainer").GetComponent<MyClass>().Create2(HighBayGroup);
            GameObject OBJ1 = new GameObject(); OBJ1.name = "ConnectPart";

            ConnectComponent(HP, MHP, OBJ1);
            //GameObject.Find("ScriptsContainer").GetComponent<MyClass>().Create2(OBJ1);
            HighBayGroup.transform.parent = OBJ.transform; HighBayGroup.transform.localPosition = new Vector3(0, 0, 0);
            OBJ1.transform.parent         = OBJ.transform; OBJ1.transform.localPosition = new Vector3(0, 0, 0);

            DestroyImmediate(HighBay);
        }