Exemplo n.º 1
0
        public static void SaveDatabaseEntry(string path, CompactGameInfo gameInfo)
        {
            var sb = new StringBuilder();

            sb
            .Append("sha1:")                     // TODO: how do we know it is sha1?
            .Append(gameInfo.Hash)
            .Append('\t');

            switch (gameInfo.Status)
            {
            case RomStatus.BadDump:
                sb.Append("B");
                break;

            case RomStatus.TranslatedRom:
                sb.Append("T");
                break;

            case RomStatus.Overdump:
                sb.Append("O");
                break;

            case RomStatus.BIOS:
                sb.Append("I");
                break;

            case RomStatus.Homebrew:
                sb.Append("D");
                break;

            case RomStatus.Hack:
                sb.Append("H");
                break;

            case RomStatus.Unknown:
                sb.Append("U");
                break;
            }

            sb
            .Append('\t')
            .Append(gameInfo.Name)
            .Append('\t')
            .Append(gameInfo.System)
            .Append('\t')
            .Append(gameInfo.MetaData)
            .Append(Environment.NewLine);
            try
            {
                File.AppendAllText(path, sb.ToString());
            }
            catch (Exception ex)
            {
                string blah = ex.ToString();
            }
        }
Exemplo n.º 2
0
 internal GameInfo(CompactGameInfo cgi)
 {
     Name          = cgi.Name;
     System        = cgi.System;
     Hash          = cgi.Hash;
     Region        = cgi.Region;
     Status        = cgi.Status;
     NotInDatabase = false;
     ParseOptionsDictionary(cgi.MetaData);
 }
Exemplo n.º 3
0
		internal GameInfo(CompactGameInfo cgi)
		{
			Name = cgi.Name;
			System = cgi.System;
			Hash = cgi.Hash;
			Region = cgi.Region;
			Status = cgi.Status;
			NotInDatabase = false;
			ParseOptionsDictionary(cgi.MetaData);
		}
Exemplo n.º 4
0
		public static void SaveDatabaseEntry(string path, CompactGameInfo gameInfo)
		{
			var sb = new StringBuilder();
			sb
				.Append("sha1:") // TODO: how do we know it is sha1?
				.Append(gameInfo.Hash)
				.Append('\t');

			switch (gameInfo.Status)
			{
				case RomStatus.BadDump:
					sb.Append("B");
					break;
				case RomStatus.TranslatedRom:
					sb.Append("T");
					break;
				case RomStatus.Overdump:
					sb.Append("O");
					break;
				case RomStatus.BIOS:
					sb.Append("I");
					break;
				case RomStatus.Homebrew:
					sb.Append("D");
					break;
				case RomStatus.Hack:
					sb.Append("H");
					break;
				case RomStatus.Unknown:
					sb.Append("U");
					break;
			}

			sb
				.Append('\t')
				.Append(gameInfo.Name)
				.Append('\t')
				.Append(gameInfo.System)
				.Append('\t')
				.Append(gameInfo.MetaData)
				.Append(Environment.NewLine);
			try
			{
				File.AppendAllText(path, sb.ToString());
			}
			catch (Exception ex)
			{
				string blah = ex.ToString();
			}
		}
Exemplo n.º 5
0
        public static void SaveDatabaseEntry(string path, CompactGameInfo gameInfo)
        {
            var sb = new StringBuilder();

            sb
            .Append("sha1:")                     // TODO: how do we know it is sha1?
            .Append(gameInfo.Hash)
            .Append('\t');

            sb.Append(gameInfo.Status switch
            {
                RomStatus.BadDump => "B",
                RomStatus.TranslatedRom => "T",
                RomStatus.Overdump => "O",
                RomStatus.Bios => "I",
                RomStatus.Homebrew => "D",
                RomStatus.Hack => "H",
                RomStatus.NotInDatabase => "U",
                RomStatus.Unknown => "U",
                _ => ""
            });
Exemplo n.º 6
0
        public static void LoadDatabase(string path)
        {
            using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
            {
                while (reader.EndOfStream == false)
                {
                    var line = reader.ReadLine() ?? string.Empty;
                    try
                    {
                        if (line.StartsWith(";"))
                        {
                            continue;                             // comment
                        }

                        if (line.StartsWith("#"))
                        {
                            LoadDatabase_Escape(line, Path.GetDirectoryName(path));
                            continue;
                        }

                        if (line.Trim().Length == 0)
                        {
                            continue;
                        }

                        var items = line.Split('\t');

                        var game = new CompactGameInfo
                        {
                            Hash = RemoveHashType(items[0].ToUpper())
                        };

                        // remove a hash type identifier. well don't really need them for indexing (theyre just there for human purposes)
                        switch (items[1].Trim())
                        {
                        case "B":
                            game.Status = RomStatus.BadDump;
                            break;

                        case "V":
                            game.Status = RomStatus.BadDump;
                            break;

                        case "T":
                            game.Status = RomStatus.TranslatedRom;
                            break;

                        case "O":
                            game.Status = RomStatus.Overdump;
                            break;

                        case "I":
                            game.Status = RomStatus.BIOS;
                            break;

                        case "D":
                            game.Status = RomStatus.Homebrew;
                            break;

                        case "H":
                            game.Status = RomStatus.Hack;
                            break;

                        case "U":
                            game.Status = RomStatus.Unknown;
                            break;

                        default:
                            game.Status = RomStatus.GoodDump;
                            break;
                        }

                        game.Name       = items[2];
                        game.System     = items[3];
                        game.MetaData   = items.Length >= 6 ? items[5] : null;
                        game.Region     = items.Length >= 7 ? items[6] : string.Empty;
                        game.ForcedCore = items.Length >= 8 ? items[7].ToLowerInvariant() : string.Empty;

                        if (db.ContainsKey(game.Hash))
                        {
                            Console.WriteLine("gamedb: Multiple hash entries {0}, duplicate detected on \"{1}\" and \"{2}\"", game.Hash, game.Name, db[game.Hash].Name);
                        }

                        db[game.Hash] = game;
                    }
                    catch
                    {
                        Console.WriteLine("Error parsing database entry: " + line);
                    }
                }
            }
        }
Exemplo n.º 7
0
		public static void LoadDatabase(string path)
		{
			using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
			{
				while (reader.EndOfStream == false)
				{
					var line = reader.ReadLine() ?? string.Empty;
					try
					{
						if (line.StartsWith(";")) 
						{
							continue; // comment
						}

						if (line.StartsWith("#"))
						{
							LoadDatabase_Escape(line, Path.GetDirectoryName(path));
							continue;
						}

						if (line.Trim().Length == 0)
						{
							continue;
						}

						var items = line.Split('\t');

						var game = new CompactGameInfo
						{
							Hash = RemoveHashType(items[0].ToUpper())
						};

						// remove a hash type identifier. well don't really need them for indexing (theyre just there for human purposes)
						switch (items[1].Trim())
						{
							case "B":
								game.Status = RomStatus.BadDump;
								break;
							case "V":
								game.Status = RomStatus.BadDump;
								break;
							case "T":
								game.Status = RomStatus.TranslatedRom;
								break;
							case "O":
								game.Status = RomStatus.Overdump;
								break;
							case "I":
								game.Status = RomStatus.BIOS;
								break;
							case "D":
								game.Status = RomStatus.Homebrew;
								break;
							case "H":
								game.Status = RomStatus.Hack;
								break;
							case "U":
								game.Status = RomStatus.Unknown;
								break;
							default:
								game.Status = RomStatus.GoodDump;
								break;
						}

						game.Name = items[2];
						game.System = items[3];
						game.MetaData = items.Length >= 6 ? items[5] : null;
						game.Region = items.Length >= 7 ? items[6] : string.Empty;

						if (db.ContainsKey(game.Hash))
						{
							Console.WriteLine("gamedb: Multiple hash entries {0}, duplicate detected on \"{1}\" and \"{2}\"", game.Hash, game.Name, db[game.Hash].Name);
						}

						db[game.Hash] = game;
					}
					catch
					{
						Console.WriteLine("Error parsing database entry: " + line);
					}
				}
			}
		}