Exemplo n.º 1
0
        public Chain(Transform start, Transform end)
        {
            List <Transform>      segments = new List <Transform>();
            List <KinematicJoint> joints   = new List <KinematicJoint>();

            Length = 0f;
            DoF    = 0;

            Transform t = end;

            while (true)
            {
                segments.Add(t);
                KinematicJoint joint = t.GetComponent <KinematicJoint>();
                if (joint != null)
                {
                    if (joint.GetDOF() != 0)
                    {
                        joints.Add(joint);
                    }
                }
                if (t == start)
                {
                    break;
                }
                else
                {
                    t = t.parent;
                }
            }

            segments.Reverse();
            joints.Reverse();
            Segments = segments.ToArray();
            Joints   = joints.ToArray();

            if (Joints.Length == 0)
            {
                Length = 0f;
            }
            else
            {
                Vector3 reference = Joints[0].ComputeConnectionInWorldSpace();
                for (int i = 1; i < Joints.Length; i++)
                {
                    Length   += Vector3.Distance(reference, Joints[i].ComputeConnectionInWorldSpace());
                    reference = Joints[i].ComputeConnectionInWorldSpace();
                }
                Length += Vector3.Distance(reference, end.position);
            }

            for (int i = 0; i < Joints.Length; i++)
            {
                DoF += Joints[i].GetDOF();
            }
        }
Exemplo n.º 2
0
        private void AddNode(Transform segment)
        {
            if (FindNode(segment) == null)
            {
                KinematicJoint joint   = segment.GetComponent <KinematicJoint>();
                MotionPtr[]    motions = new MotionPtr[3];

                Node node = new Node(this, FindNode(segment.parent), segment, joint, motions);

                if (joint != null)
                {
                    if (joint.GetDOF() == 0)
                    {
                        joint = null;
                    }
                    else
                    {
                        if (joint.XMotion.State != JointState.Fixed)
                        {
                            MotionPtr motionPtr = new MotionPtr(joint.XMotion, node, Motions.Length);
                            System.Array.Resize(ref Motions, Motions.Length + 1);
                            Motions[Motions.Length - 1] = motionPtr;
                            motions[0] = motionPtr;
                        }
                        if (joint.YMotion.State != JointState.Fixed)
                        {
                            MotionPtr motionPtr = new MotionPtr(joint.YMotion, node, Motions.Length);
                            System.Array.Resize(ref Motions, Motions.Length + 1);
                            Motions[Motions.Length - 1] = motionPtr;
                            motions[1] = motionPtr;
                        }
                        if (joint.ZMotion.State != JointState.Fixed)
                        {
                            MotionPtr motionPtr = new MotionPtr(joint.ZMotion, node, Motions.Length);
                            System.Array.Resize(ref Motions, Motions.Length + 1);
                            Motions[Motions.Length - 1] = motionPtr;
                            motions[2] = motionPtr;
                        }
                    }
                }

                IKTip tip = segment.GetComponent <IKTip>();
                if (tip != null)
                {
                    System.Array.Resize(ref Tips, Tips.Length + 1);
                    Tips[Tips.Length - 1] = new TipPtr(segment.GetComponent <IKTip>(), node, Tips.Length);
                }

                System.Array.Resize(ref Nodes, Nodes.Length + 1);
                Nodes[Nodes.Length - 1] = node;
            }
        }