public ScriptExecutionProcess()
        {
            _eventListener = new EventListener(ProcessEvent);
            EventManager.AttachListener(_eventListener);

            _priority = 1; // We always want to be executed before other processes.
        }
        /// <summary>
        ///		Initializes a new instance of this class with the given data.
        /// </summary>
        /// <param name="entity">Entity to attach this process to.</param>
        /// <param name="process">Script process that this entitys logic script is contained in.</param>
        public ScriptExecutionProcess(EntityNode entity, ScriptProcess process)
        {
            _entity = entity;
            Process = process;

            _eventListener = new EventListener(ProcessEvent);
            EventManager.AttachListener(_eventListener);

            _priority = 1; // We always want to be executed before other processes.
        }
        /// <summary>
        ///     Initializes a new instance of this control.
        /// </summary>
        /// <param name="file">Tileset file to display.</param>
        public TilesetWindow(string file)
        {
            InitializeComponent();

            _canvas = new GraphicsCanvas(canvasPanel, 0, Render);
            _tileset = new Tileset(file);

            TilesetWindow_ResizeEnd(null, new EventArgs());

            EventManager.AttachListener(_listener = new EventListener(EventCaptured));
        }
        /// <summary>
        ///		Initializes a new instance of this class and sets up all the 
        ///		controls on this form.
        /// </summary>
        public AssetManagerWindow()
        {
            // Initialize the controls on this window.
            InitializeComponent();

            // Create a new event listener to listen out for input events.
            _listener = new EventListener(new ProcessorDelegate(EventCaptured));
            EventManager.AttachListener(_listener);

            // Fill the audio and object tree views.
            FillTreeViews();

            // Sync all the page's data up. ;).
            SyncronizeData();
        }
Exemplo n.º 5
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 /// <summary>
 ///		Removes the given event listener from the listener list so it no 
 ///		longer recieves event notifications.
 /// </summary>
 /// <param name="listener">Listener to dettach.</param>
 public static void DetachListener(EventListener listener)
 {
     _listenerList.Remove(listener);
 }
Exemplo n.º 6
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 /// <summary>
 ///		Attachs a given event listener to the listener list so that it
 ///		recieves notification on all fired events.
 /// </summary>
 /// <param name="listener">Listener to attach.</param>
 public static void AttachListener(EventListener listener)
 {
     _listenerList.Add(listener);
 }
        /// <summary>
        ///		Initializes a new instance of this class with the given data.
        /// </summary>
        /// <param name="url">Url of script this process should run.</param>
        public ScriptExecutionProcess(object url)
        {
            Process = VirtualMachine.GlobalInstance.LoadScript(url);

            _eventListener = new EventListener(ProcessEvent);
            EventManager.AttachListener(_eventListener);

            _priority = 1; // We always want to be executed before other processes.
        }
 /// <summary>
 ///     Called when this process needs to be destroyed.
 /// </summary>
 public override void Dispose()
 {
     if (_eventListener != null) EventManager.DetachListener(_eventListener);
     if (_process != null)
         _process.Dispose();
     _eventListener = null;
     _process = null;
     _entity = null;
 }
        /// <summary>
        ///		Initializes a new instance of this class, and sets up the form.
        /// </summary>
        public EditorWindow()
        {
            // Initialize the windows form controls.
            InitializeComponent();

            // Refresh the recent file list.
            RefreshRecentFiles();

            // Create the map canvas to render to.
            _mapCanvas = GraphicsManager.CreateCanvas(mapPanel, 0, new CanvasRenderHandler(Render));

            // Grab the path marker image.
            _pathMarkerImage = new Graphics.Image(ReflectionMethods.GetEmbeddedResourceStream("path_marker.png"), 0);

            // Syncronize the window to the current data.
            SyncronizeWindow();

            // Create a new event listener to listen out for input events.
            _listener = new EventListener(new ProcessorDelegate(EventCaptured));
            EventManager.AttachListener(_listener);
        }
 /// <summary>
 ///     Disposes of this tileset window.
 /// </summary>
 /// <param name="sender">Object that caused this event to be triggered.</param>
 /// <param name="e">Arguments explaining why this event occured.</param>
 private void TilesetWindow_FormClosed(object sender, FormClosedEventArgs e)
 {
     EventManager.DetachListener(_listener);
     _listener = null;
     _tileset = null;
     GC.Collect();
 }