public CharactersListEntry(CharacterBaseInformations entry)
 {
     Id = entry.id;
     Name = entry.name;
     Level = entry.level;
     Look = entry.entityLook;
     Breed = (PlayableBreedEnum)entry.breed;
     Sex = entry.sex;
 }
Exemplo n.º 2
0
        public PlayedCharacter(Bot bot, CharacterBaseInformations informations)
        {
            if (informations == null) throw new ArgumentNullException("informations");

            Bot = bot;

            Id = informations.id;
            Level = informations.level;
            Name = informations.name;
            Breed = DataProvider.Instance.Get<Breed>(informations.breed);
            Look = informations.entityLook;
            Sex = informations.sex;

            Inventory = new Inventory(this);
            Stats = new Stats.PlayerStats(this);
            SpellsBook = new SpellsBook(this);
            Shortcuts = new ShortcutBar(this);
            Jobs = new List<Job>();
            Emotes = new List<Emoticon>();
        }
Exemplo n.º 3
0
        public PlayedCharacter(Bot bot, CharacterBaseInformations informations)
        {
            InformationLevel = MessageLevel.All;// MessageLevel.Warning | MessageLevel.Error;

            if (informations == null) throw new ArgumentNullException("informations");

            Bot = bot;

            Id = informations.id;
            Level = informations.level;
            Name = informations.name;
            Breed = new Breeds.Breed(ObjectDataManager.Instance.Get<Breed>(informations.breed));
            Look = informations.entityLook;
            Sex = informations.sex;

            Inventory = new Inventory(this);
            Stats = new Stats.PlayerStats(this);
            SpellsBook = new SpellsBook(this);
            SpellShortcuts = new SpellShortcutBar(this);
            GeneralShortcuts = new GeneralShortcutBar(this);

            m_jobs = new ObservableCollectionMT<Job>();
            m_readOnlyJobs = new ReadOnlyObservableCollectionMT<Job>(m_jobs);
            m_emotes = new ObservableCollectionMT<Emoticon>();
            m_readOnlyEmotes = new ReadOnlyObservableCollectionMT<Emoticon>(m_emotes);
        }