public LoadSprite ( System.Xml.Linq.XElement spriteValues, string graphicDirectory, string &reason ) : bool | ||
spriteValues | System.Xml.Linq.XElement | |
graphicDirectory | string | |
reason | string | |
return | bool |
public static bool Initialize(DirectoryInfo directory, out string reason) { if (_initalized) { reason = null; return true; } Sprites = new Dictionary<string, BaseSprite>(); string file = Path.Combine(directory.FullName, "sprites.xml"); string graphicDirectory = Path.Combine(directory.FullName, "graphics"); if (!File.Exists(file)) { reason = "Sprites.xml file does not exist"; return false; } XDocument doc = XDocument.Load(file); XElement root = doc.Element("Sprites"); foreach (XElement sprite in root.Elements()) { var newSprite = new BaseSprite(); if (!newSprite.LoadSprite(sprite, graphicDirectory, out reason)) { return false; } Sprites.Add(newSprite.Name, newSprite); } _initalized = true; reason = null; return true; }