Exemplo n.º 1
0
        ////////////////

        public override void PreUpdate()
        {
            this.UpdateBuffTimes();

            if (this.player.whoAmI == Main.myPlayer)
            {
                if (Main.mouseLeftRelease && Main.mouseLeft)
                {
                    if (!this.IsLeftClickAndRelease && !Main.playerInventory)
                    {
                        var mouse = new Rectangle(Main.mouseX, Main.mouseY, 1, 1);

                        foreach (var kv in BetterBuffHelpers.GetBuffIconRectanglesByPosition(true))
                        {
                            int pos = kv.Key;

                            if (kv.Value.Intersects(mouse))
                            {
                                if (!BetterBuffHelpers.CanRefreshBuffAt(this.player, pos))
                                {
                                    continue;
                                }

                                if (this.player.controlTorch)
                                {
                                    this.ToggleBuffLock(pos);
                                }
                                else if (this.player.buffType[pos] != BuffID.PotionSickness)
                                {
                                    BetterBuffHelpers.RefreshBuffAt(this.player, pos);
                                }
                                break;
                            }
                        }
                    }

                    this.IsLeftClickAndRelease = true;
                }
                else
                {
                    this.IsLeftClickAndRelease = false;
                }
            }
        }
        ////////////////

        public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers)
        {
            int idx = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Inventory"));

            if (idx != -1)
            {
                var interfaceLayer = new LegacyGameInterfaceLayer("BetterBuffDisplays: Buff Overlay",
                                                                  delegate {
                    if (Main.playerInventory)
                    {
                        return(true);
                    }

                    Player player = Main.LocalPlayer;
                    var modplayer = player.GetModPlayer <BetterBuffsPlayer>();

                    foreach (var kv in BetterBuffHelpers.GetBuffIconRectanglesByPosition(false))
                    {
                        int pos        = kv.Key;
                        Rectangle rect = kv.Value;
                        int buffType   = player.buffType[pos];
                        int buffTime   = player.buffTime[pos];

                        this.DrawShadow(player, rect, buffType, buffTime);

                        if (modplayer.BuffLocks.Contains(buffType))
                        {
                            this.DrawLock(player, rect, buffType, buffTime);
                        }
                    }

                    return(true);
                }, InterfaceScaleType.UI);
                layers.Insert(idx, interfaceLayer);
            }
        }