public override void Initialize(NetworkObject obj)
        {
            // We have already initialized this object
            if (networkObject != null && networkObject.AttachedBehavior != null)
            {
                return;
            }

            networkObject = (ExampleProximityPlayerNetworkObject)obj;
            networkObject.AttachedBehavior = this;

            base.SetupHelperRpcs(networkObject);
            networkObject.RegisterRpc("SendColor", SendColor, typeof(Color));

            MainThreadManager.Run(() =>
            {
                NetworkStart();
                networkObject.Networker.FlushCreateActions(networkObject);
            });

            networkObject.onDestroy += DestroyGameObject;

            if (!obj.IsOwner)
            {
                if (!skipAttachIds.ContainsKey(obj.NetworkId))
                {
                    uint newId = obj.NetworkId + 1;
                    ProcessOthers(gameObject.transform, ref newId);
                }
                else
                {
                    skipAttachIds.Remove(obj.NetworkId);
                }
            }

            if (obj.Metadata == null)
            {
                return;
            }

            byte transformFlags = obj.Metadata[0];

            if (transformFlags == 0)
            {
                return;
            }

            BMSByte metadataTransform = new BMSByte();

            metadataTransform.Clone(obj.Metadata);
            metadataTransform.MoveStartIndex(1);

            if ((transformFlags & 0x01) != 0 && (transformFlags & 0x02) != 0)
            {
                MainThreadManager.Run(() =>
                {
                    transform.position = ObjectMapper.Instance.Map <Vector3>(metadataTransform);
                    transform.rotation = ObjectMapper.Instance.Map <Quaternion>(metadataTransform);
                });
            }
            else if ((transformFlags & 0x01) != 0)
            {
                MainThreadManager.Run(() => { transform.position = ObjectMapper.Instance.Map <Vector3>(metadataTransform); });
            }
            else if ((transformFlags & 0x02) != 0)
            {
                MainThreadManager.Run(() => { transform.rotation = ObjectMapper.Instance.Map <Quaternion>(metadataTransform); });
            }
        }
Exemplo n.º 2
0
        public override void NetworkCreateObject(NetWorker networker, int identity, uint id, FrameStream frame, Action <NetworkObject> callback)
        {
            if (networker.IsServer)
            {
                if (frame.Sender != null && frame.Sender != networker.Me)
                {
                    if (!ValidateCreateRequest(networker, identity, id, frame))
                    {
                        return;
                    }
                }
            }

            bool          availableCallback = false;
            NetworkObject obj = null;

            MainThreadManager.Run(() =>
            {
                switch (identity)
                {
                case ChatManagerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ChatManagerNetworkObject(networker, id, frame);
                    break;

                case ConnectFourNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ConnectFourNetworkObject(networker, id, frame);
                    break;

                case CubeForgeGameNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new CubeForgeGameNetworkObject(networker, id, frame);
                    break;

                case ExampleProximityPlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ExampleProximityPlayerNetworkObject(networker, id, frame);
                    break;

                case GameLogicNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new GameLogicNetworkObject(networker, id, frame);
                    break;

                case NetworkCameraNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new NetworkCameraNetworkObject(networker, id, frame);
                    break;

                case PlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new PlayerNetworkObject(networker, id, frame);
                    break;

                case TestNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new TestNetworkObject(networker, id, frame);
                    break;
                }

                if (!availableCallback)
                {
                    base.NetworkCreateObject(networker, identity, id, frame, callback);
                }
                else if (callback != null)
                {
                    callback(obj);
                }
            });
        }
Exemplo n.º 3
0
        public override void NetworkCreateObject(NetWorker networker, int identity, uint id, FrameStream frame, Action <NetworkObject> callback)
        {
            if (networker.IsServer)
            {
                if (frame.Sender != null && frame.Sender != networker.Me)
                {
                    if (!ValidateCreateRequest(networker, identity, id, frame))
                    {
                        return;
                    }
                }
            }

            bool          availableCallback = false;
            NetworkObject obj = null;

            MainThreadManager.Run(() =>
            {
                switch (identity)
                {
                case AetherNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new AetherNetworkObject(networker, id, frame);
                    break;

                case ChatManagerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ChatManagerNetworkObject(networker, id, frame);
                    break;

                case CubeForgeGameNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new CubeForgeGameNetworkObject(networker, id, frame);
                    break;

                case DamageNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new DamageNetworkObject(networker, id, frame);
                    break;

                case ExampleProximityPlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ExampleProximityPlayerNetworkObject(networker, id, frame);
                    break;

                case LobbyPlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new LobbyPlayerNetworkObject(networker, id, frame);
                    break;

                case LobbySystemNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new LobbySystemNetworkObject(networker, id, frame);
                    break;

                case MonsterAttackNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new MonsterAttackNetworkObject(networker, id, frame);
                    break;

                case MonsterObjectNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new MonsterObjectNetworkObject(networker, id, frame);
                    break;

                case NetworkCameraNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new NetworkCameraNetworkObject(networker, id, frame);
                    break;

                case PlayerNetworkManagerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new PlayerNetworkManagerNetworkObject(networker, id, frame);
                    break;

                case PlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new PlayerNetworkObject(networker, id, frame);
                    break;

                case SkillsNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new SkillsNetworkObject(networker, id, frame);
                    break;

                case SwordSlashNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new SwordSlashNetworkObject(networker, id, frame);
                    break;

                case TestNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new TestNetworkObject(networker, id, frame);
                    break;

                case TowerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new TowerNetworkObject(networker, id, frame);
                    break;
                }

                if (!availableCallback)
                {
                    base.NetworkCreateObject(networker, identity, id, frame, callback);
                }
                else if (callback != null)
                {
                    callback(obj);
                }
            });
        }
        public override void NetworkCreateObject(NetWorker networker, int identity, uint id, FrameStream frame, Action <NetworkObject> callback)
        {
            if (networker.IsServer)
            {
                if (frame.Sender != null && frame.Sender != networker.Me)
                {
                    if (!ValidateCreateRequest(networker, identity, id, frame))
                    {
                        return;
                    }
                }
            }

            bool          availableCallback = false;
            NetworkObject obj = null;

            MainThreadManager.Run(() =>
            {
                switch (identity)
                {
                case BarrierBlockNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new BarrierBlockNetworkObject(networker, id, frame);
                    break;

                case BattleNetworkNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new BattleNetworkNetworkObject(networker, id, frame);
                    break;

                case ChatManagerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ChatManagerNetworkObject(networker, id, frame);
                    break;

                case CubeForgeGameNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new CubeForgeGameNetworkObject(networker, id, frame);
                    break;

                case ExampleProximityPlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ExampleProximityPlayerNetworkObject(networker, id, frame);
                    break;

                case HomeBaseNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new HomeBaseNetworkObject(networker, id, frame);
                    break;

                case LobbyDotsNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new LobbyDotsNetworkObject(networker, id, frame);
                    break;

                case LobbyPlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new LobbyPlayerNetworkObject(networker, id, frame);
                    break;

                case NetworkCameraNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new NetworkCameraNetworkObject(networker, id, frame);
                    break;

                case PlayerControllerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new PlayerControllerNetworkObject(networker, id, frame);
                    break;

                case PlayerDrawNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new PlayerDrawNetworkObject(networker, id, frame);
                    break;

                case PlayerStatsNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new PlayerStatsNetworkObject(networker, id, frame);
                    break;

                case ProjectileNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ProjectileNetworkObject(networker, id, frame);
                    break;

                case ServerInfoNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ServerInfoNetworkObject(networker, id, frame);
                    break;

                case TestNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new TestNetworkObject(networker, id, frame);
                    break;

                case TimerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new TimerNetworkObject(networker, id, frame);
                    break;
                }

                if (!availableCallback)
                {
                    base.NetworkCreateObject(networker, identity, id, frame, callback);
                }
                else if (callback != null)
                {
                    callback(obj);
                }
            });
        }