/// <summary> /// Deserializes the into. /// </summary> /// <param name="input">Input.</param> /// <param name="value">Value.</param> /// <param name="settings">Settings.</param> public virtual void DeserializeInto(Stream input, object value, SaveGameSettings settings) { using (BinaryObjectReader reader = new BinaryObjectReader(input, settings)) { (reader as ISaveGameReader).ReadInto(value); } }
/// <summary> /// Deserialize the specified input, type and settings. /// </summary> /// <param name="input">Input.</param> /// <param name="type">Type.</param> /// <param name="settings">Settings.</param> public virtual object Deserialize(Stream input, Type type, SaveGameSettings settings) { using (BinaryObjectReader reader = new BinaryObjectReader(input, settings)) { return(reader.Read(type)); } }