private void DoneButtonClick(object sender, EventArgs e)
        {
            if (Game.gameMode)
            {
                Game.AIDeployShips();
                MainGameForm mainGame = new MainGameForm();
                mainGame.Location = Location;
                mainGame.Show();

                // Dispose does not trigger FormClosing event.
                Dispose();
            }
            else
            {
                if (Game.playerSwitch)
                {
                    Game.playerSwitch = !Game.playerSwitch;
                    MultiplayerSettingsForm multiplayerSettingsForm = new MultiplayerSettingsForm();
                    multiplayerSettingsForm.Location = Location;
                    multiplayerSettingsForm.Show();

                    // Dispose does not trigger FormClosing event.
                    Dispose();
                }
                else
                {
                    Game.playerSwitch = !Game.playerSwitch;
                    PasswordCheckForm passwordCheckForm = new PasswordCheckForm();
                    passwordCheckForm.Location = Location;
                    passwordCheckForm.Show();

                    // Dispose does not trigger FormClosing event.
                    Dispose();
                }
            }
        }
Exemplo n.º 2
0
        private void deckPictureBoxClick(object sender, EventArgs e)
        {
            if (mouseCellX != -1 && mouseCellY != -1 && !opponentPlayer.RevealedCells[mouseCellX, mouseCellY])
            {
                // Is the game over?
                if (Game.PerformAttack(mouseCellX, mouseCellY, yourPlayer, opponentPlayer))
                {
                    // End of game, actual player wins redraw final state.
                    deck1PictureBox.Refresh();

                    // Reset side statistics.
                    RedrawStatistics();

                    // Wait few seconds.
                    Thread.Sleep(4000);

                    // Play the winning sound.
                    AudioContext.vicotrySoundPlayer.Play();

                    // Show the informational message box.
                    MessageBox.Show("Congratulations " + yourPlayer.Name + "! You have won against " + opponentPlayer.Name + " in " + Game.roundCount + " rounds!", "Battleships: Game Over!");

                    // Dispose the form and return to the main menu.
                    Dispose();

                    // Play the menu music in loop.
                    AudioContext.menuSoundPlayer.PlayLooping();

                    GlobalContext.MainMenuForm.Location = Location;
                    GlobalContext.MainMenuForm.Show();
                }
                else
                {
                    // The game is not over yet.
                    // Redraw the deck.
                    deck1PictureBox.Refresh();

                    // Scroll the battle log to the end.
                    battleLogRichTextBox.ScrollToCaret();

                    // Reset the side statistics.
                    RedrawStatistics();

                    // Wait few seconds.
                    Thread.Sleep(4000);

                    // Is the game a singleplayer?
                    if (Game.gameMode)
                    {
                        int[] aiMove = Game.AIChooseCellToHit(yourPlayer);
                        if (Game.PerformAttack(aiMove[0], aiMove[1], opponentPlayer, yourPlayer))
                        {
                            // End of game, the computer has won.
                            // Scroll the battle log to the end.
                            battleLogRichTextBox.ScrollToCaret();

                            // Reset the side statistics.
                            RedrawStatistics();

                            // Reveal all the other ships.
                            for (int currentShip = 0; currentShip < 5; currentShip++)
                            {
                                opponentPlayer.ShipLeftCells[currentShip] = 0;
                            }

                            // Computer has won.
                            deck2PictureBox.Refresh();

                            // Wait few seconds.
                            Thread.Sleep(4000);

                            // Play the menu music in loop.
                            AudioContext.menuSoundPlayer.PlayLooping();

                            // Show the informational message box.
                            MessageBox.Show("You were beaten, " + yourPlayer.Name + "! You have lost against " + opponentPlayer.Name + " in " + Game.roundCount + " rounds!", "Battleships: Game Over!");

                            // Dispose the form and return to the main menu.
                            Dispose();

                            GlobalContext.MainMenuForm.Location = Location;
                            GlobalContext.MainMenuForm.Show();
                        }
                        else
                        {
                            // Computer has not won yet.
                            // Increase the round count.
                            Game.roundCount++;

                            // Scroll the battle log to the end.
                            battleLogRichTextBox.ScrollToCaret();

                            // Computer has not won yet.
                            deck2PictureBox.Refresh();

                            // Reset the side statistics.
                            RedrawStatistics();

                            // Wait few seconds.
                            Thread.Sleep(4000);
                        }
                    }
                    else
                    {
                        // The game is a multiplayer.
                        if (!Game.playerSwitch)
                        {
                            // It has been the second player's turn.
                            // Increment the round count.
                            Game.roundCount++;
                        }

                        // Switch the player, show the lock form.
                        Dispose();
                        Game.playerSwitch = !Game.playerSwitch;

                        PasswordCheckForm passwordCheckForm = new PasswordCheckForm();
                        passwordCheckForm.Location = Location;
                        passwordCheckForm.Show();
                    }
                }
            }
        }