public override void OnInspectorGUI()
        {
            EditorGUILayout.BeginVertical();

            bool click = false;

            if (m_isSyncRequired)
            {
                EditorGUILayout.HelpBox("One or more prefabs have been changed. AssetLibrary need to be synchronized.", MessageType.Warning);
                click = GUILayout.Button("Synchronize");
            }


            m_projectGUI.OnGUI();
            EditorGUILayout.Space();
            m_assetsGUI.OnGUI();
            EditorGUILayout.Space();

            if (click)
            {
                Asset.Sync();
                m_assetsGUI = new AssetLibraryAssetsGUI();
                m_assetsGUI.InitIfNeeded();
                m_assetsGUI.SetSelectedFolders(m_projectGUI.SelectedFolders);
                m_assetsGUI.OnEnable();
                m_isSyncRequired = false;
                SaveAsset();
            }

            EditorGUILayout.EndVertical();
        }
Exemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.BeginVertical();

            bool click = false;

            if (m_isSyncRequired)
            {
                EditorGUILayout.HelpBox("One or more prefabs have been changed. AssetLibrary need to be synchronized.", MessageType.Warning);
                click = GUILayout.Button("Synchronize");
            }

            m_projectGUI.OnGUI();
            m_assetsGUI.OnGUI();

            //EditorGUI.BeginChangeCheck();
            //EditorGUILayout.Space();
            // EditorGUILayout.BeginHorizontal();
            //Asset.KeepRuntimeProjectInSync = EditorGUILayout.Toggle("Keep in sync", Asset.KeepRuntimeProjectInSync);
            //EditorGUILayout.EndHorizontal();
            // if (Asset.KeepRuntimeProjectInSync)
            //{
            //    EditorGUILayout.HelpBox("Runtime project tree will be updated each time you launch runtime editor and will reflect all changes in this asset library", MessageType.Info);
            //}

            //if(EditorGUI.EndChangeCheck())
            //{
            //    SaveAsset();
            //}

            EditorGUILayout.Space();
            //EditorGUILayout.BeginHorizontal();
            //GUILayout.FlexibleSpace();
            //GUILayout.Button("Create Reference", GUILayout.Width(100));
            //EditorGUILayout.EndHorizontal();

            if (click)
            {
                Asset.Sync();
                m_assetsGUI = new AssetLibraryAssetsGUI();
                m_assetsGUI.InitIfNeeded();
                m_assetsGUI.SetSelectedFolders(m_projectGUI.SelectedFolders);
                m_assetsGUI.OnEnable();
                m_isSyncRequired = false;
                SaveAsset();
            }

            EditorGUILayout.EndVertical();
        }