private void StoppedDraggingShip(object sender, MouseEventArgs e)
 {
     Ship TargetShip = sender as Ship;
     // Check if we Can Place the ship
     Point ShipLocation = PlayingField.GetElementLocation(TargetShip);
 }
 private void PlaceShip(Point p, Ship s)
 {
     playingField.Children.Add(s);
     PlayingField.SetElementPosition(s, p);
 }
        private void playingField_PositionChanged(object sender, MouseEventArgs e)
        {
            PlayingField P = sender as PlayingField;

            PlayingField.SetElementPosition(P.Children[0], P.CurrentGridPosition);
        }