Exemplo n.º 1
0
 public void AddPlayer(BattleEngine.Player.Player player)
 {
     this.players.Add(player.Name, player);
     this.Console.ConsoleWriteLine(player.Summarize());
 }
Exemplo n.º 2
0
 public void RemovePlayer(BattleEngine.Player.Player player)
 {
     this.players.Remove(player.Name);
     this.Console.ConsoleWriteLine(player.Summarize() + " removed");
 }
Exemplo n.º 3
0
        public void Battle()
        {
            this.round = 0;
            if (this.players.Count < 2)
            {
                throw new Exception("Need at least 2 players to battle, add more players.");
            }
            this.Console.ConsoleWriteLine("==========================");
            this.Console.ConsoleWriteLine("=   THE BATTLE BEGINS!   =");
            this.Console.ConsoleWriteLine("==========================");
            // initial targetting

            this.place_players_on_map();
            foreach (BattleEngine.Player.Player p in this.players.Values)
            {
                p.Reset();
            }

            foreach (BattleEngine.Player.Player p in this.players.Values)
            {
                p.Target = this.pick_target_by_shortest_distance(p);
                this.Console.ConsoleWriteLine(string.Format("\"{0}\" targets \"{1}\"", p.Name, p.Target.Name));
            }

            BattleEngine.Player.Player winner = null;
            while (this.PlayersLeftStanding() > 1)
            {
                this.Console.ConsoleWriteLine("");
                this.Console.ConsoleWriteLine("ROUND " + this.round.ToString());
                this.BattleGui.DoEvents();
                foreach (BattleEngine.Player.Player p in this.players.Values)
                {
                    if (!p.IsDead())
                    {
                        if (!p.Target.IsDead())
                        {
                            this.attack(p, p.Target);
                        }
                        else if (this.PlayersLeftStanding() > 1)
                        {
                            p.Target = this.pick_target_by_shortest_distance(p);
                        }
                    }
                }
                // show current stats
                foreach (BattleEngine.Player.Player p in this.players.Values)
                {
                    if (!p.IsDead())
                    {
                        this.Console.ConsoleWriteLine(p.SummarizeHealth());
                    }
                }
                this.round++;
                if (this.round > 1000)
                {
                    this.Console.ConsoleWriteLine("Battle has lasted too long");
                    winner = null;
                    break;
                }
            }
            foreach (BattleEngine.Player.Player p in this.players.Values)
            {
                if (!p.IsDead())
                {
                    winner = p;
                }
            }
            this.Console.ConsoleWriteLine("==========================");
            this.Console.ConsoleWriteLine("=    THE BATTLE ENDS!    =");
            this.Console.ConsoleWriteLine("==========================");
            if (winner != null)
            {
                this.Console.ConsoleWriteLine(string.Format("\"{0}\" wins the battle in {1} rounds!", winner.Name, this.round));
                this.Console.ConsoleWriteLine(winner.Summarize());
            }
            else
            {
                this.Console.ConsoleWriteLine("Its a draw");
            }
        }