Exemplo n.º 1
0
        void InitialSwitchIn(bool isPlayer)
        {
            PlayerBattleState playerState  = State.GetPlayerState(isPlayer);
            DeltemonClass     startingDelt = State.PlayerState.Delts.Find(delt => delt.curStatus != statusType.DA);

            playerState.ResetStatAdditions();
            playerState.DeltInBattle = startingDelt;
            BattleManager.Inst.BattleUI.PopulateBattlingDeltInfo(isPlayer, startingDelt);
            BattleManager.AddToBattleQueue(
                action: () => BattleManager.Inst.BattleUI.SetDeltImageActive(isPlayer),
                enumerator: BattleManager.Inst.Animator.DeltSlideIn(isPlayer)
                );
        }
Exemplo n.º 2
0
        // Switching out Delts, loading into Battle UI, clearing temporary battle stats
        public override void ExecuteAction()
        {
            DeltemonClass     switchOut   = IsPlayer ? State.PlayerState.DeltInBattle : State.OpponentState.DeltInBattle;
            PlayerBattleState playerState = State.GetPlayerState(IsPlayer);

            // Clear the temporary stats of the Delt
            playerState.ResetStatAdditions();

            if (switchOut != null)
            {
                BattleManager.AddToBattleQueue(enumerator: BattleManager.Inst.Animator.DeltSlideOut(IsPlayer));
            }

            playerState.DeltInBattle = SwitchIn;

            BattleManager.Inst.BattleUI.PopulateBattlingDeltInfo(IsPlayer, SwitchIn);

            // Animate Delt coming in
            BattleManager.AddToBattleQueue(enumerator: BattleManager.Inst.Animator.DeltSlideIn(IsPlayer));

            // If it is not first turn, do slide in animation
            if (switchOut != null)
            {
                BattleManager.AddToBattleQueue(SwitchIn.nickname + " has been switched in for " + switchOut.nickname);
            }

            // Add stat upgrades for Delt's item
            if (SwitchIn.item != null)
            {
                for (int i = 1; i < 6; i++)
                {
                    if (SwitchIn.item.statUpgrades[i] == 0)
                    {
                        continue;
                    }

                    BattleManager.AddToBattleQueue(enumerator: BattleManager.Inst.Animator.DeltAnimation("Buff", IsPlayer));
                    BattleManager.AddToBattleQueue(string.Format("{0}'s {1} raised it's {2} stat!", SwitchIn.nickname, SwitchIn.item.itemName, ((DeltStat)i).ToStatString()));
                }
            }
        }