public void ChangeStage(int stageNumber) { stageNumberSprite.UpdateNumber(stageNumber); }
public void IncrementNumber() { scoreCountSprite.UpdateNumber(scoreCountSprite.NumberValue + 100 * (1 + tankType)); tankCountSprite.UpdateNumber(tankCountSprite.NumberValue + 1); }
public void ChangeLives(int playerOneLivesCount) { playerOneLivesNumberSprite.UpdateNumber(playerOneLivesCount); }
public void UpdateData(int currentLevel) { stageNumberSprite.UpdateNumber(currentLevel); playerScoreSprite.UpdateNumber(playerScore); totalSprite.UpdateNumber(destroyedTanksCount.Sum()); }