Exemplo n.º 1
0
 /// <summary>
 /// OnDestroy
 /// </summary>
 protected override void OnDestroy()
 {
     if (this.bullet != null && this.bullet.gameObject != null)
     {
         Destroy(this.bullet.gameObject);
         this.bullet = null;
     }
     base.OnDestroy();
 }
Exemplo n.º 2
0
    /// <summary>
    /// セットアップ
    /// </summary>
    public override void Setup(Turret turret, Master.FvAttackData master)
    {
        base.Setup(turret, master);

        //弾発射
        this.bullet = this.turret.CreateBullet<LaserBeamBullet>(this.GetBulletPrefab());
        this.bulletTransform = this.bullet.transform as RectTransform;
        this.bullet.bulletBase.landingEffectPrefab = this.turret.turretBase.bulletPrefab.landingEffectPrefab;
        this.bullet.Setup(true, this.master.power, 0, turret.bulletData, this.skillGroupManager);

        //弾発射通知
        this.turret.OnShoot(this.bullet);

        //制御開始
        this.controller.Start(false, this.turret, this.bullet.bulletBase, this.OnFinished);

        //メインステートへ
        this.stateAction = this.MainState;
    }
Exemplo n.º 3
0
        /// <summary>
        /// 波動砲発射時
        /// </summary>
        public override void OnShoot(LaserBeamBullet bullet)
        {
            //自分しかいないのでイベント送信の必要なし
            if (PhotonNetwork.CurrentRoom.PlayerCount == 1)
            {
                return;
            }

            var dto = new BulletDto();

            dto.timeStamp              = BattleGlobal.GetTimeStamp();
            dto.bulletLocalPosition    = bullet.transform.localPosition;
            dto.bulletLocalEulerAngles = bullet.transform.localEulerAngles;
            dto.barrelLocalEulerAngles = this.turretBase.rotationParts.localEulerAngles;

            //イベント送信
            PhotonNetwork.RaiseEvent(
                (byte)MultiEventCode.ShootLaserBeam,
                dto.GetBinary(),
                RaiseEventOptions.Default,
                SendOptions.SendReliable
                );
        }
Exemplo n.º 4
0
 /// <summary>
 /// 波動砲発射時
 /// </summary>
 public virtual void OnShoot(LaserBeamBullet bullet){}