Exemplo n.º 1
0
 public static void writeInfo(SendPacket s, List <a8000_NormalHitData.HitData> hits)
 {
     s.writeC((byte)hits.Count);
     for (int index = 0; index < hits.Count; ++index)
     {
         a8000_NormalHitData.HitData hit = hits[index];
         s.writeD(hit._hitInfo);
         s.writeH(hit._boomInfo);
         s.writeH(hit._weaponInfo);
         s.writeC(hit._weaponSlot);
         s.writeTVector(hit.StartBullet);
         s.writeTVector(hit.EndBullet);
     }
 }
Exemplo n.º 2
0
        private static List <a8000_NormalHitData.HitData> BaseReadInfo(ReceivePacket p, bool OnlyBytes, bool genLog)
        {
            List <a8000_NormalHitData.HitData> hitDataList = new List <a8000_NormalHitData.HitData>();
            int num1 = (int)p.readC();

            for (int index1 = 0; index1 < num1; ++index1)
            {
                a8000_NormalHitData.HitData hitData = new a8000_NormalHitData.HitData()
                {
                    _hitInfo    = p.readUD(),
                    _boomInfo   = p.readUH(),
                    _weaponInfo = p.readUH(),
                    _weaponSlot = p.readC(),
                    StartBullet = p.readTVector(),
                    EndBullet   = p.readTVector()
                };
                if (!OnlyBytes)
                {
                    hitData.HitEnum = (HitType)AllUtils.getHitHelmet(hitData._hitInfo);
                    if (hitData._boomInfo > (ushort)0)
                    {
                        hitData.BoomPlayers = new List <int>();
                        for (int index2 = 0; index2 < 16; ++index2)
                        {
                            int num2 = 1 << index2;
                            if (((int)hitData._boomInfo & num2) == num2)
                            {
                                hitData.BoomPlayers.Add(index2);
                            }
                        }
                    }
                    hitData.WeaponClass = (ClassType)((int)hitData._weaponInfo & 63);
                    hitData.WeaponId    = (int)hitData._weaponInfo >> 6;
                }
                if (!genLog)
                {
                    ;
                }
                hitDataList.Add(hitData);
            }
            return(hitDataList);
        }