Exemplo n.º 1
0
        public void BuildModel()
        {
            Mesh[] meshes = new Mesh[Meshes.Count];

            for (int i = 0; i < meshes.Length; i++)
            {
                RenderableMesh rMesh = Meshes[i];
                Mesh           mesh  = new Mesh();

                if (rMesh.Material != null)
                {
                    Color color    = rMesh.Material.Color;
                    Image diffuse  = rMesh.Material.DiffuseMap;
                    Image normal   = rMesh.Material.NormalMap;
                    Image specular = rMesh.Material.SpecularMap;

                    mesh.Material = new Material(rMesh.MaterialID.ToString("X8"), color, diffuse, normal, specular);
                }

                mesh.Indices = rMesh.Indices;

                for (int j = 0; j < rMesh.Vertices.Count; j++)
                {
                    VertexData data = rMesh.Vertices[j];
                    mesh.Vertices.Add(data.Vertex);
                    mesh.Normals.Add(data.Normal1);
                    mesh.UV1.Add(data.UV1);
                }

                meshes[i] = mesh;
            }

            Model = new Model(meshes);
        }
Exemplo n.º 2
0
        public void ReadBody(BinaryReader br)
        {
            for (int i = 0; i < NumIndices; i++)
            {
                Indices.Add(br.ReadInt16());
            }

            for (int i = 0; i < Meshes.Count; i++)
            {
                RenderableMesh mesh = Meshes[i];

                br.BaseStream.Position = mesh.IndexOffset;

                mesh.Indices = new List <uint>();
                for (int j = 0; j < mesh.IndexCount; j++)
                {
                    uint index = br.ReadUInt16() - (uint)mesh.VertexOffsetCount;

                    mesh.Indices.Add(index);
                }

                VertexAttribute attributeToUse = new VertexAttribute();
                foreach (VertexDesc desc in mesh.VertexDescriptions)
                {
                    if (desc == null)
                    {
                        continue;
                    }

                    foreach (VertexAttribute attribute in desc.Attributes)
                    {
                        if (attribute.Type != VertexAttributeType.Positions)
                        {
                            continue;               // TODO
                        }
                        attributeToUse = attribute; // This is just wrong
                    }
                }

                if (attributeToUse.Size == 0)
                {
                    break;
                }

                mesh.Vertices          = new List <VertexData>();
                br.BaseStream.Position = VertexBlockAddress + mesh.VertexOffsetCount * attributeToUse.Size + attributeToUse.Offset;
                while (br.BaseStream.Position + attributeToUse.Size < br.BaseStream.Length)                 // Really, this should not be done like this.
                {
                    mesh.Vertices.Add(ReadVertex(br, attributeToUse));
                }
            }
        }
Exemplo n.º 3
0
        public bool Read(BundleEntry entry, ILoader loader)
        {
            Clear();

            List <BundleDependency> dependencies = entry.GetDependencies();

            ID = entry.ID;

            MemoryStream  ms = entry.MakeStream();
            BinaryReader2 br = new BinaryReader2(ms);

            br.BigEndian = entry.Console;

            Unknown1      = br.ReadSingle();
            Unknown2      = br.ReadSingle();
            Unknown3      = br.ReadSingle();
            Unknown4      = br.ReadSingle();
            Unknown5      = br.ReadInt16();
            MeshCount     = br.ReadInt16();
            StartOffset   = br.ReadInt32();
            Unknown8      = br.ReadInt32();
            Unknown9      = br.ReadInt32();
            Unknown10     = br.ReadInt16();
            Unknown10_1   = br.ReadInt16();
            UnknownOffset = br.ReadInt32();
            Unknown12     = br.ReadInt32();
            Unknown13     = br.ReadInt32();

            br.BaseStream.Position = StartOffset;

            for (int i = 0; i < MeshCount; i++)
            {
                int offset = br.ReadInt32();
                MeshVertexOffsets.Add(offset);
            }

            /*if (entry.Platform == BundlePlatform.PS3)
             * {
             *  br.BaseStream.Position += 16 - (br.BaseStream.Position % 16);
             *  result.NumIndices = br.ReadInt16();
             *  result.Unknown = br.ReadInt16();
             * }
             * else
             * {*/
            NumIndices = br.ReadInt32();
            //}

            Unknown15 = br.ReadInt32();
            Unknown16 = br.ReadInt32();
            Unknown17 = br.ReadInt32();
            // some extra data here in BPR

            br.BaseStream.Position = UnknownOffset;
            if (NumIndices == 0) // BPR
            {
                // ???
                br.BaseStream.Position += 12;
            }
            VertexBlockAddress = br.ReadInt32();
            Unknown18          = (NumIndices == 0) ? 0 : br.ReadInt32();
            VertexBlockSize    = br.ReadInt32();


            for (int i = 0; i < MeshCount; i++)
            {
                br.BaseStream.Position = MeshVertexOffsets[i];

                RenderableMesh mesh = new RenderableMesh();

                mesh.RotationMatrix   = br.ReadMatrix4();
                mesh.Unknown19        = br.ReadInt32();
                mesh.Unknown20        = br.ReadInt32();
                mesh.IndexOffsetCount = br.ReadInt32();
                if (NumIndices == 0) // BPR
                {
                    mesh.NumFaces = br.ReadInt32() / 3;
                }
                else
                {
                    mesh.NumVertices       = br.ReadInt32();
                    mesh.VertexOffsetCount = br.ReadInt32();
                    mesh.VertexOffsetCount = 0;
                    mesh.NumFaces          = br.ReadInt32();
                }
                int cPos = (int)br.BaseStream.Position;
                mesh.MaterialIDInternal = br.ReadInt32();
                foreach (BundleDependency dependency in dependencies)
                {
                    if (dependency.EntryPointerOffset == cPos)
                    {
                        mesh.MaterialID = dependency.EntryID;
                        break;
                    }
                }
                mesh.Unknown21         = br.ReadInt16();
                mesh.Unknown22         = br.ReadInt16();
                mesh.NumIndicesOffset  = br.ReadInt32();
                mesh.VerticesOffsetPtr = br.ReadInt32();

                mesh.VertexDescriptionsInternal = new int[6];
                mesh.VertexDescriptionIDs       = new ulong[6];
                for (int j = 0; j < mesh.VertexDescriptionsInternal.Length; j++)
                {
                    int pos = (int)br.BaseStream.Position;
                    foreach (BundleDependency dependency in dependencies)
                    {
                        if (dependency.EntryPointerOffset == pos)
                        {
                            mesh.VertexDescriptionIDs[j] = dependency.EntryID;
                            break;
                        }
                    }

                    mesh.VertexDescriptionsInternal[j] = br.ReadInt32();
                }

                Meshes.Add(mesh);
            }

            br.Close();
            ms.Close();

            loader?.SetStatus("Loading Meshes");
            for (int i = 0; i < Meshes.Count; i++)
            {
                RenderableMesh mesh = Meshes[i];

                int progress = (i + 1) * 100 / Meshes.Count;

                loader?.SetStatus("Loading Meshes: " + (i + 1) + "/" + Meshes.Count);
                loader?.SetProgress(progress);

                if (LoadMaterials)
                {
                    BundleEntry descEntry1 = entry.Archive.GetEntryByID(mesh.MaterialID);
                    if (descEntry1 == null)
                    {
                        string file = BundleCache.GetFileByEntryID(mesh.MaterialID);
                        if (!string.IsNullOrEmpty(file))
                        {
                            BundleArchive archive = BundleArchive.Read(file);
                            descEntry1 = archive.GetEntryByID(mesh.MaterialID);
                        }
                    }

                    if (descEntry1 != null)
                    {
                        mesh.Material = MaterialEntry.Read(descEntry1);
                    }
                }

                mesh.VertexDescriptions = new VertexDesc[6];
                for (int j = 0; j < mesh.VertexDescriptions.Length; j++)
                {
                    ulong       vertexDescID = mesh.VertexDescriptionIDs[j];
                    BundleEntry descEntry    = entry.Archive.GetEntryByID(vertexDescID);
                    if (descEntry == null)
                    {
                        string file = BundleCache.GetFileByEntryID(vertexDescID);
                        if (!string.IsNullOrEmpty(file))
                        {
                            BundleArchive archive = BundleArchive.Read(file);
                            descEntry = archive.GetEntryByID(vertexDescID);
                        }
                    }

                    if (descEntry != null)
                    {
                        mesh.VertexDescriptions[j] = VertexDesc.Read(descEntry);
                    }
                }
            }

            ms           = entry.MakeStream(true);
            br           = new BinaryReader2(ms);
            br.BigEndian = entry.Console;
            ReadBody(br);
            br.Close();
            ms.Close();

            BuildModel();

            _scene = MakeScene(loader);

            return(true);
        }