Exemplo n.º 1
0
        public void AddTower()
        {
            Tower towerToAdd = null;

            switch (newTowerType)
            {
            case "Arrow Tower":
            {
                towerToAdd = new ArrowTower(towerTextures[0], bulletTexture, new Vector2(tileX, tileY), content);
                break;
            }

            case "Spike Tower":
            {
                towerToAdd = new SpikeTower(towerTextures[1], bulletTexture, new Vector2(tileX, tileY), content);
                break;
            }
            }
            if (IsCellClear() == true && towerToAdd.Cost <= money)
            {
                towers.Add(towerToAdd);
                money       -= towerToAdd.Cost;
                newTowerType = string.Empty;
            }
        }
Exemplo n.º 2
0
        public void AddTower()
        {
            Tower towerToAdd = null;

            switch (newTowerType)
            {
                case "Arrow Tower":
                    {
                        towerToAdd = new ArrowTower(towerTextures[0],bulletTexture, new Vector2(tileX, tileY),content);
                        break;
                    }

                case "Spike Tower":
                    {
                        towerToAdd = new SpikeTower(towerTextures[1], bulletTexture, new Vector2(tileX, tileY),content);
                        break;
                    }
            }
            if (IsCellClear() == true && towerToAdd.Cost <= money)
            {
                towers.Add(towerToAdd);
                money -= towerToAdd.Cost;
                newTowerType = string.Empty;
            }
        }
Exemplo n.º 3
0
        public void Update(GameTime gameTime, List <Enemy> enemies)
        {
            mouseState = Mouse.GetState();

            cellX = (int)(mouseState.X / 32);
            cellY = (int)(mouseState.Y / 32);

            tileX = cellX * 32;
            tileY = cellY * 32;

            if (mouseState.LeftButton == ButtonState.Released && oldState.LeftButton == ButtonState.Pressed)
            {
                if (string.IsNullOrEmpty(newTowerType) == false)
                {
                    AddTower();
                }
                else
                {
                    if (selectedTower != null)
                    {
                        if (!selectedTower.Bounds.Contains(mouseState.X, mouseState.Y))
                        {
                            selectedTower.Selected = false;
                            if (buttonVisible)
                            {
                                buttonVisible = false;
                            }
                        }
                    }

                    foreach (Tower tower in towers)
                    {
                        //if (tower==selectedTower)
                        //{
                        //  continue;
                        //}

                        if (tower.Bounds.Contains(mouseState.X, mouseState.Y))
                        {
                            selectedTower  = tower;
                            tower.Selected = true;
                            if (money >= 10 && tower.UpgradeLevel <= 2)
                            {
                                buttonVisible = true;
                                //upgradeButton = new UpgradeButton(upgradeTexture, new Vector2(64, level.Height * 32-32));
                                upgradeButton = new UpgradeButton(upgradeTexture, new Vector2(tileX + 5, tileY - 24));
                            }
                        }
                    }
                }
            }

            foreach (Tower tower in towers)
            {
                if (tower.Target == null)
                {
                    tower.GetClosestEnemy(enemies);
                }

                tower.Update(gameTime);
            }
            oldState = mouseState;

            upgradeButton.Update();

            if (upgradeButton.Clicked)
            {
                upgradeButton.Clicked = false;
                buttonVisible         = false;
                ArrowTower at = (ArrowTower)selectedTower;
                at.Upgrade(selectedTower.UpgradeLevel);
                selectedTower.UpgradeLevel += 1;
                money -= 10;
            }
        }